Silver Moon
Adventurer
I once played a game at a convention, written by PirateCat and KidCthulhu, were all of the playing characters were clerics of six different religions representing the six non-evil alignments. It should have been a great game, but unfortunately the DM wouldn't allow us time to role play, being more concerned about getting us through every encounter. I would have been much happier to have just role played, as the characters were so well written we could have never left the bar where the adventure began and still had a fun time.
I was also once in a Living City game where all eight of the players brought in fighters. That seemed to work though, as it was a pirate adventure.
And twice I've designed games for my regular group to be an "all thieves" module, but both times a few players insisted on bringing in spellcasters to round out the party.
I was also once in a Living City game where all eight of the players brought in fighters. That seemed to work though, as it was a pirate adventure.
And twice I've designed games for my regular group to be an "all thieves" module, but both times a few players insisted on bringing in spellcasters to round out the party.
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