"Everybody was Kung Fu fighting..."

I once played a game at a convention, written by PirateCat and KidCthulhu, were all of the playing characters were clerics of six different religions representing the six non-evil alignments. It should have been a great game, but unfortunately the DM wouldn't allow us time to role play, being more concerned about getting us through every encounter. I would have been much happier to have just role played, as the characters were so well written we could have never left the bar where the adventure began and still had a fun time.

I was also once in a Living City game where all eight of the players brought in fighters. That seemed to work though, as it was a pirate adventure.

And twice I've designed games for my regular group to be an "all thieves" module, but both times a few players insisted on bringing in spellcasters to round out the party.
 
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Green Knight said:
ANYWAY, I was wondering if anyone has ever played in a party in which every PC was a member of the same class. All Fighters, all Clerics, all (Dare I say it?) Monks, etc. So has anyone ever done this before? And if so, how did it work out for you?

Back in 1e, we had a game where everyone was cavaliers... it was very "Knights of the Round Table" in feel, but ultimately workable.
 

The much maligned 2e Complete Fighters' Handbook and Complete Thieves' Handbook had some useful advice on running all-fighter or all-thief campaigns. I've always wanted to try one of those.

Even within a single class, there is room for enough variation to keep the players happy. Especially for thieves - er, rogues - the sheer amount of skill point customization is staggering. But even fighters can look very different depending upon their feat chains - the Dodge, Mobility, Spring Attack fighter is going to feel a lot different than the Power Attack, Improved Sunder fighter.
 

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