Steven Johnson's Everything Bad Is Good for You sounds right up the alley of most gamers -- it explains how complex video games and increasingly complex television shows may boost (rather than drain) intelligence -- but this passage from Wired's review, Everything Bad's Not Bad, hits particularly home for many of us here:
The essay begins with a rumination on Johnson's own boyhood experiences exploring dice-based baseball simulations and Dungeons and Dragons games, and describes how he graduated from playing those simulations to building his own in search of a more realistic experience.
Writes Johnson, "... (my) solitary obsession with modeling complex simulations is now ordinary behavior for most consumers of digital-age entertainment. This kind of education is not happening in classrooms or museums; it's happening in living rooms and basements, on PCs and television screens. This is the Sleeper Curve: The most debased forms of mass diversion -- video games and violent television dramas and juvenile sitcoms -- turn out to be nutritional after all."
Writes Johnson, "... (my) solitary obsession with modeling complex simulations is now ordinary behavior for most consumers of digital-age entertainment. This kind of education is not happening in classrooms or museums; it's happening in living rooms and basements, on PCs and television screens. This is the Sleeper Curve: The most debased forms of mass diversion -- video games and violent television dramas and juvenile sitcoms -- turn out to be nutritional after all."