Raloc
First Post
I run my games in such a way that good and evil are extremes, with neutral plus selfish tendancies being the norm. My current PCs are neutral, and *might* become evil later on. That doesn't mean they'll be fighting good NPCs though (which they might anyway, depending on their actions, even if they were good). Evil doesn't necessarily cooperate, and I use that to advantage. In previous games where we tried to have evil characters, things got out of hand, but then again, things got out of hand in general since we were basically crappy players 