I would submit [so we can get off this and go back to talking about the supremely valid and 'correct' decision to put evil options in the DMG ;P ] that Neutral, as it can be goodish or badish or both depending on a whim, it simply be removed from the data you all seem to want to be considering...cancels itself out, as it were.
So we're left with 4 good and 9 evil. [MENTION=7635]Remathilis[/MENTION] ' point stands/"wins." Moving on...
I think evil classes/races/character types in the DMG for some pages of "ready made bad guys" that 1) the players don't have access and thus, 2) won't necessarily know what all they can do/how to fight them/different abilities than the PCs have; is a great great idea and thing.
I would further submit (though I know it won't happen) that both the "ninja assassin" [or Assassins, in general, but thanks to "Assassin's Creed" that'd never happen] and necromancer COULD EASILY go in the DMG with antipaladins and Death domain clerics as "possible options for players depending on the campaign/table"...which my understanding is what the DMG is supposed to be filled with. [and, yeah, as noted a "vengance" paladin is basically the same thing as a Blackguard/Anti-paladin. NOT calling it a Blackguard or Anti-paladin doesn't change that].
The "skirting evil" options are there for D&D's reputation/tradition and everyone who wants them: tables that want to run "evil campaigns", those who are looking for the "redeemed/redeemable evil guy-turned/trying to turn-good" character type or, even, the <shiver>"OooOOooO I'm soooo baaaad n' anti-establishmennnnt. Ain'I sooo outside the norm and/or consider me enlightened!" crowd. <shudder>
But they aren't a default option of the game or front and center in the PHB as "Here! You can play these guys too!"
Now. Obviously, none of this is happening. Necro's and ninja-assassins are in the PHB. We already know [or are pretty sure about] this. The vengance oath for paladins is going to be in the PHB. Why Death ofany/all domains for clerics in the PHB/standard game would qualify for DMG...I'm not really sure other than supposing they are going to put a distinctly "evil" slant on it.
...and I will concur that, for evil clerics for PCs to encounter, things like: War, Demons, Destructive Fire [or Natural disasters?], UNdeath and/or a wicked "Underworld" afterlife plane...a god of Assassins? A god of slavery? A god of "I'm gonna bathe the world in darkness"? But Death clerics? meh.
I guess...maybe...for the 8-12 y.o. set, death is the biggest darkest bad incomprehensible unknown...making it more "scary/evil-seeming"...and plugging the "being anti-life is bad [and so it's in the DMG]" angle certainly can't hurt.
Now go slaughter stadiums full of creatures that aren't like you for prizes [xp] and toys [treasure]!
--Steel -ramble ramble more coffee ramble- Dragons