HeavenShallBurn
First Post
Heavenly Guardian Defense, they'll never be hit. Instead they'll parry and succeed.Truth Seeker said:But Sorry, the asteriod crack does not hold water. No EXALTED hit with one, will survive.
Heavenly Guardian Defense, they'll never be hit. Instead they'll parry and succeed.Truth Seeker said:But Sorry, the asteriod crack does not hold water. No EXALTED hit with one, will survive.
Lizard said:So, it's like the Serpentor of RPGs!
(Those who get that, take a 'Watched too much children's TV in the 80s' point.)
Truth Seeker said:And yes, it does sound that WOTC has taken cues from White Wolf, on the game 'mechanics' approach.
Dragonblade said:So which WotC designer/developer is the equivalent of Dr. Mindbender??![]()
HeavenShallBurn said:Heavenly Guardian Defense, they'll never be hit. Instead they'll parry and succeed.
Hey, the cartoon was for kids. The comics, on the other hand, rocked. I remember issue #49, the origin of Serpentor, vividly.Lizard said:So, it's like the Serpentor of RPGs!
(Those who get that, take a 'Watched too much children's TV in the 80s' point.)
... no matter how small she might be.Mourn said:A starting Solar can parry an asteroid falling from the sky on him.
Mourn said:A starting Solar can parry an asteroid falling from the sky on him.
hong said:This isn't much use if there aren't many falling asteroids around.
But Sorry, the asteriod crack does not hold water.
No EXALTED hit with one, will survive.
Probably smaller than that. This is Creation after all and a falling star is probably the remnants of a dead spirit falling to the earth leaving a chunk of starmetal where it lands. And the Unconquered Sun falling to earth is a bit more troublesome as well. You wouldn't be avoiding a ball of flaming gas, you would be avoiding the king of the gods.Mourn said:But the fact that a six-mile-diameter chunk of flaming rock can fall from the heavens faster than the eye can track, and I can lift my rusty butter knife and deflect it perfectly really says something about my combat capabilities. Hell, step it up a notch and make it the sun falling from it's perch in the heavens, and I can still parry it without breaking a sweat (or spending much Essence).
Stone Dog said:Hyperbole is all well and good, but these attacks probably cannot be parried.
Like the Godspear, you can't knock it aside, you can just dodge to minimum safe distance and watch the mushroom cloud (Or scintillating sphere of blast energy, whatever)
Heh. Mixing up the Super Mario RPG thread with this one, in the deep south where the Wyld washes up on the shores of creation, the image of the Sun will occasionally swoop down on the unwary and burn them to cinders. It is not the wrath of the Unconquered Sun and the attack is merely a ball of raw and intense Fire instead of the king of all gods, but it is disconcerting all the same to those who are swift enough to outrun and out dodge the event and deadly for those who cannot avoid it.Mourn said:(so you couldn't parry the sun a second time with that rusty butter knife)
Huh. So it does. Wonder what I was thinking of then.Godspear of the Five-Metal Shrike can be parried by HGD, or dodged by SSE, which is why the Godspear description states "Perfect defenses of any variety completely stop the power of the Godspear."
So, D&D is WoW, but Exalted is Pong?hopeless said:Don't you mean they'll knock it straight back at whoever threw it at them just as the one who did it will knock it back in their version of a tennis match?
dmccoy1693 said:Odd how this place has changed. I made comments like this back in Oct/Nov and I was shouted down for not loving every single modification to the game.
For the record. I love Exalted. Its an excellent game. Problem is: I don't want my Exalted and my D&D to mix. IMO, you end up with a product that is neither and is very unappealing. I like my D&D to be D&D.