Meladorn
First Post
Apply a rough rule of thumb
If the total magic item treasure for a level given out is say 1,000gp and your players baulk at selling it at 20%, or 200gp, just adjust the total amount you give them
Instead, give them 400gp worth and let them sell it at 50% for 200gp
In the end, it's all smoke and mirrors
So long as PC's are at around the right wealth for their level, it's one less thing they'll complain about
				
			If the total magic item treasure for a level given out is say 1,000gp and your players baulk at selling it at 20%, or 200gp, just adjust the total amount you give them
Instead, give them 400gp worth and let them sell it at 50% for 200gp
In the end, it's all smoke and mirrors
So long as PC's are at around the right wealth for their level, it's one less thing they'll complain about

 
				 
 
		 
 
		 You find items which are above your level and thus comparably powerful, but not exactly what you want as a player. +1
 You find items which are above your level and thus comparably powerful, but not exactly what you want as a player. +1 You get enough money to craft at least 2 items at your Level, less powerful but customized. +1
 You get enough money to craft at least 2 items at your Level, less powerful but customized. +1 Ites are sold for 20% or disenchanted for even less: makes you think twice about getting rid off old items. +1
 Ites are sold for 20% or disenchanted for even less: makes you think twice about getting rid off old items. +1 The story of a place where magical items can be sold at higher prices and new ones be purchased much cheaper can lead to an adventure. +1
 The story of a place where magical items can be sold at higher prices and new ones be purchased much cheaper can lead to an adventure. +1 In such places a merchants guild can take taxes for importing and selling magical items which may be 20% - 50% of a magical item´s value. (Where magic is abundant, there are powerful people around.)
 In such places a merchants guild can take taxes for importing and selling magical items which may be 20% - 50% of a magical item´s value. (Where magic is abundant, there are powerful people around.) I alway thought buying a magical item at half price as default was way too much... 50% fo an item that is deemed useless to most adventurers (exactly the reason why you sell it)... 20% is the highest price someone would pay just in case... If players sell an item which could be actually usefull for a village, then nothing in the rules tells you that you may not sell it for 50%.
 I alway thought buying a magical item at half price as default was way too much... 50% fo an item that is deemed useless to most adventurers (exactly the reason why you sell it)... 20% is the highest price someone would pay just in case... If players sell an item which could be actually usefull for a village, then nothing in the rules tells you that you may not sell it for 50%. 
 
		 
 
		 
 
		