Andor
First Post
Voss said:As for the intimidate... I really dislike being told that a) something that isn't actually physically impossible is impossible. (can't turn myself inside out? Fine with that. This guy can't be talked to a certain way? Absurd)
b) autofail makes my teeth ache. Particularly in a world that has magic and divine intervention to back up the characters. Its a especially annoying when its an RP situation and the DM essentially fiats an option out because he feels like it. And having a handful of skilled adventurers leaning on you shouldn't be a situation that a random pissant duke can just ignore. If they're the ones being called in to deal with problems that they kingdom (and therefor the duke) can't, there should be a reason for it. If monster > kingdom and PCs potentially > monster, then PCs > kingdom.
Gah. It's been said about a hundred times already but I'll try again.
The example is not saying that the Duke is immune to Intimidate. If you think it is you are misreading it. It says that in an attempt to gain his favor or assistance Intimidation is counter-productive.
And it is.
And the rules of 3.0/3.5 work exactly the same way. Intimidation does not make you friends. It makes people act friendly while you are present and ticks them off when you leave.
D20srd said:You can change another’s behavior with a successful check. Your Intimidate check is opposed by the target’s modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear). If you beat your target’s check result, you may treat the target as friendly, but only for the purpose of actions taken while it remains intimidated. (That is, the target retains its normal attitude, but will chat, advise, offer limited help, or advocate on your behalf while intimidated. See the Diplomacy skill, above, for additional details.) The effect lasts as long as the target remains in your presence, and for 1d6×10 minutes afterward. After this time, the target’s default attitude toward you shifts to unfriendly (or, if normally unfriendly, to hostile).
Hey look! Intimidate does not make people your friends! Go figure. The example is not saying that if the PCs try to shake the Duke down for cash they cannot. It simply says that trying to use a skill which says right in it's skill description that it makes people dislike you to make someone like you is not going to work.
As for why a Duke might be immune to intimidation anyway take a look at the modifiers to the target numbers. The fact that fear save mods apply could easily be interpreted to mean that any character immune to fear to also immune to the intimidate skill. Perhaps the Duke has a few levels of Paladin.