Thasmodious
First Post
Jeebus, are you people still going on about this?
Look, it's simple. Its ONE example of a skill challenge. In that ONE example, the imaginary DM decided that intimidation would be counter productive. That was not a statement on the effectiveness of intimidation in all negotiations, or some method of railroading players, cutting off options or robbing the situation of roleplaying. All it is, is an example of how the DM can define the parameters of a skill challenge, adding to the tactical depth of the encounter. Not every skill is going to work in every case. Some skill challenges will be really open, some others will be more narrowly defined. The DM is still there, in person. The challenge is not being applied by a computer overlord. If a player RPs an attempt at intimidation so well he convinces the DM it should work, the DM is free to allow it, even though he wrote in his adventure notes, "intimidation counts as a failure".
It's like a combat encounter - there's a near infinite variety to what you can do. You can fight in an empty 10x10 room over a pie or in a 300' radius cavern with multiple levels, bridges, tunnels, pools, lava and anything else you can think of. The DM sets the parameters of every combat encounter, and he will set the parameters of every skill challenge. That isn't the same thing as railroading, it's called adventure design.
Look, it's simple. Its ONE example of a skill challenge. In that ONE example, the imaginary DM decided that intimidation would be counter productive. That was not a statement on the effectiveness of intimidation in all negotiations, or some method of railroading players, cutting off options or robbing the situation of roleplaying. All it is, is an example of how the DM can define the parameters of a skill challenge, adding to the tactical depth of the encounter. Not every skill is going to work in every case. Some skill challenges will be really open, some others will be more narrowly defined. The DM is still there, in person. The challenge is not being applied by a computer overlord. If a player RPs an attempt at intimidation so well he convinces the DM it should work, the DM is free to allow it, even though he wrote in his adventure notes, "intimidation counts as a failure".
It's like a combat encounter - there's a near infinite variety to what you can do. You can fight in an empty 10x10 room over a pie or in a 300' radius cavern with multiple levels, bridges, tunnels, pools, lava and anything else you can think of. The DM sets the parameters of every combat encounter, and he will set the parameters of every skill challenge. That isn't the same thing as railroading, it's called adventure design.