Spatula said:Then they fail the objective, which was to secure the Duke's trust, and the adventure continues. Still not a railroad.
Whose objective? Certainly not the players'.
Spatula said:The DM makes it clear the PCs should try to earn the Duke's trust. The PCs decide to do something different. There's nothing wrong with that!
I wouldn't tell the characters, "Your objective is this;" I think that hurts immersion. If it's implied, then it should still be their decision and you shouldn't penalize them for choosing their own path.
Spatula said:You can apply that contrarian spirit to any proposed skill challenge. That doesn't make the challenge self-defeating.
If their objective actually was to gain trust, they probably wouldn't be going for intimidation in the first place. If they're trying intimidation, their goal is probably different from the stated objective, and there's no reason they should be penalized for that.
Jasperak said:Is this system really saying that I don't have to role-play anymore if I don't want to? Can I really say to my wanna-be-thespian DM, nah I don't feel like roleplaying anymore; show me the loot? Here are my last 8 d20 rolls in order. I rolled them while you were reciting the monologue of Anthiphunicles. Do I win the encounter?
No.
...MortQ took my exact answer.

The Shadow said:Why are you assuming this is the only skill challenge on the table?
I'm not. I'm saying this particular example, regardless of what other examples may or may not exist, is bad.
The Shadow said:1) The PC's might try to ask the Duke for help. Whip up Skill Challenge A for that. I already know they're in a position of weakness with respect to the Duke, so Intimidation is Right Out - they need to win his trust.
This is only true if they're not good at intimidation. Mook with sword = bad at intimidation. Mafia = good at intimidation. If the players are creative, they might be at an advantage you didn't expect. If that's the case, you'll hear it when they describe how they go about intimidating the guy.
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