Fallen Seraph
First Post
Somewhat random... But I would love to see the Urumi as a weapon that counts for both Light Blade and Whip (if there is one, if whip goes into flail then flail).
Personally, I'm extremely displeased that they're still using Wayne England for this sort of thing. I sincerely hope he's not illustrating anything in the Monster Manual - I'm sick of his full-face reptilian creatures advancing towards the viewer, which is about all he seems capable of drawing (whether the monster is supposed to be reptilian or not).Scholar & Brutalman said:I thought it was a spiked chain.
If that's the standard of the weapon illustrations in the PHB I'll be happy.
I was refering to fighting with two longswords, which is possible, but incredibly suboptimal in 3.x. I don't say this much, but making it "impossible" is actually very videogamy, I see the point, but I'm not sure how I feel about it.Falling Icicle said:This baffles me. You say this as though TWF *must* be a suboptimal choice. It doesn't have to be.
Probably, yes.Falling Icicle said:You want to know what's suboptimal? For a non-Ranger (without ranger MC feats) to fight with two-weapons in 4e. You give up the protection of a shield and the damage of two-handed weapons ... for what? The ability to choose which one you attack with. With no damage reduction in this edition, there isn't even a point in doing that anymore.
All math is interestingFalling Icicle said:That's some interesting math you have there, but whatever. They justified the new crit rules (you just do max damage, no doubling) because the old way was "too swingy." How are these high crit weapons not "too swingy?"
I just meant to point out that there is a rationale behind it . I'm going to try to not get into conversations about how good a rational it is, or indeed any similar conversation about MAD untill I see how stat generation works, specifically about how stat gain from levels works.Falling Icicle said:I've never liked that either. But I'm one of those crazy people that actually thinks MAD is a good thing.
You can’t use a ranged weapon as a melee weapon
Hmm. Interesting. Though I was also thinking of a whip-sword (like the fellow in Brotherhood of the Wolf wielded).Fallen Seraph said:Somewhat random... But I would love to see the Urumi as a weapon that counts for both Light Blade and Whip (if there is one, if whip goes into flail then flail).
Given that 4e normalizes equal-level enemies at about 50% chance of hitting for any given swing, it will always be better unless you're swinging at an enemy you have a low chance of hitting normally. Here's the table you use to decide, if it's -4 to each dual-attack roll:Falling Icicle said:If you're getting, say, a -4 penalty on both attacks, it isn't always a better option. You're less likely to hit with each attack, but you get two tries. Soemtimes it will be better, sometimes it will be worse.
Then it's not a basic attack. Sure, you can create "Attack with two weapons" as a special sort of action, but that layers on more complications- all in service of taking away a two-weapon ranger's unique talents.TWF couldn't be used with opportunity attacks in 3e; there's no reason to assume they would work with OA in 4e. That certainly wasn't my intent.
Not in my experience. The real time cost comes in the decision of which power to use and where to direct it. The mechanical action of rolling a die and comparing it to an AC is comparatively trivial, especially against a homogenous group of enemies.And yet the rules in 4e require you to roll to attack each and every target seperately. That takes time. Alot of time.
You might not necessarily get two attacks per turn, but I think there should be some advantage to fighting with two weapons because you're giving up a shield.ainatan said:Why should anyone wielding two weapons automatically get two attacks per turn?