Wormwood
Adventurer
What he said.Vendark said:"Burst into flame" is a common turn of phrase. It means "to catch fire suddenly." A Google search on the phrase turns up 141,000 hits. It's not amusing or cringe-worthy in the slightest.
What he said.Vendark said:"Burst into flame" is a common turn of phrase. It means "to catch fire suddenly." A Google search on the phrase turns up 141,000 hits. It's not amusing or cringe-worthy in the slightest.
The core of the campaign is mine. I create the majority of it. It's mine and my own. Players can heavily influence what happens in game through their decisions however. I had a campaign where evil won, because the player's made a string of bad decisions after bad decisions with some absolutely horrible rolling. The paladin, leader of the party, who was rp'd by a very charismatic person... turned at a key moment. It was completely justified in character and I didn't stop it despite the fact that it drastically altered what the campaign became. The fellowship was sundered, the guild shattered, and the Coalition of Light crumbled. The pc's became npc's who fled into the far reaches of the world, hiding from their former ally. I spent a week writing up a short story to cover what happened after that and where the next campaign began. With descendants of the original group, including the daughter of the betrayer.Tervin said:You look at the story and the campaign as yours, and more or less yours alone. While most players these days want to do their part in all of that. My own experience is that when the campaign becomes ours instead of just mine, that is when we get the really good stuff.
Unfortunately for me, the three groups I've dm'd for like that have all gone their separate ways over the years and finding reliable players online always seems like such a chore.And that way I end up feeling like I get paid to DM.
Aria, everything I've read from you in this thread reminds me of an article from WotC's Save My Game series. It's exactly about the kind of 'problem' you seem to see.Aria Silverhands said:I spent a week writing up a short story to cover what happened after that and where the next campaign began.
It's not my problem. I know players that get into a setting are rare. I already do most of what that article says. You all seem to think I'm trying to dictate to the players who they play their characters. I'm not. I'm dictating the guidelines within which they can create characters to fit into the setting. I'm merely providing guidelines. That's all.Jhaelen said:Aria, everything I've read from you in this thread reminds me of an article from WotC's Save My Game series. It's exactly about the kind of 'problem' you seem to see.
There isn't anything between the lines. I think WotC made a bad decision and I'm criticizing it. That's all there is to it. There are too many players who feel like the DM is there lapdog, only there to run the game they want to play regardless of what the DM wants.I think you really shouldn't just dismiss the advice from this thread. Maybe, you're truly convinced there's nothing to read between the lines, but there definitely is. Even _I_ picked that up, and I'm not particularly good at spotting these things. Perhaps you should reread what e.g. AZRogue and Cadfan wrote early in this thread. I think they were spot on.
My point is valid. I have no reason to change my viewpoint.Yaezakura said:Heh... noble as all your efforts are, guys, they're basically wasted on Aria. Aria has a long-standing history of ignoring any viewpoint other than his/her own, looking down on anyone that disagrees with those viewpoints, and ignoring anyone who puts up a solid argument against them. "If you can't beat them, pretend they don't exist" pretty much. Just figured I'd throw it out there for those who'd rather not waste their effort on lost causes.
I guess tough choices are such a bad way to run D&D. I mean seriously, why should the players ever have to make a tough decision. Players should always get their way. :roll:Identifying magic items always frustrated me, especially at low levels when 100gp for the pearl could hurt way more than the item was likely to help. Nevermind it made trying to run a martial party even more headache-inducing than it needs to be.
Yes, the sarcasm really helps. And there's no rolleyes smiley here. Probably because it's rude.Aria Silverhands said:I guess tough choices are such a bad way to run D&D. I mean seriously, why should the players ever have to make a tough decision. Players should always get their way. :roll:
I have nothing against posing tough choices to players. But I think those choices should stem from story elements, not from simply wondering if they can afford to find out what their hard-earned stuff does.Aria Silverhands said:I guess tough choices are such a bad way to run D&D. I mean seriously, why should the players ever have to make a tough decision. Players should always get their way. :roll:
Level BuyVal SellVal ExtWizVal
1 275 55 360
2 375 75 520
3 525 105 680
4 725 145 840
5 1,000 200 1,000
6 1,375 275 1,800
7 1,875 375 2,600
8 2,625 525 3,400
9 3,625 725 4,200
10 5,000 1,000 5,000
11 6,875 1,375 9,000
12 9,375 1,875 13,000
13 13,125 2,625 17,000
14 18,125 3,625 21,000
15 25,000 5,000 25,000
16 34,375 6,875 45,000
17 46,875 9,375 65,000
18 65,625 13,125 85,000
19 90,625 18,125 105,000
20 125,000 25,000 125,000
21 171,875 34,375 225,000
22 234,375 46,875 325,000
23 328,125 65,625 425,000
24 453,125 90,625 525,000
25 625,000 125,000 625,000
26 869,375 171,875 1,125,000
27 1,171,875 234,375 1,625,000
28 1,640,625 328,125 2,125,000
29 2,265,625 453,125 2,625,000
30 3,125,000 625,000 3,125,000