Nazhkandrias
First Post
I'll bet that somebody has thought of this before, but I was unable to find it, so I figured that I might as well suggest it. The scythe is well-loved by fans of criticals, tripping, necromancy, and coolness, but it's still a martial weapon with sub-par damage for a two-handed weapon. For somebody willing to toss in a feat for Proficiency, I thought that this might be a cool idea for those who really want to cut a bloody swathe through their foes...
Name - Greatscythe
Weapon Type - 2-Handed Exotic Weapon
Damage - 1d10
Critical - 20/x4
Damage Type - P or S
Cost - 70 gp
Weapon Size - Large Object
Weight - 15 lbs
Hardness/Hit Points - 5/15
Special Qualities - Trip, Shared Focus (scythe)
Naturally, all values are for a weapon designed for a Medium character. The basic idea of this is a considerably larger scythe head, being a considerably wider and a good bit longer, with a much sturdier and thicker haft for support. The head will be very firmly mounted, and the weapon counts as exotic for two reasons -
1. It's just too powerful to be a martial weapon; it would completely overshadow the regular scythe.
2. The large amount of momentum built up by the scythe's swing can be a little unbalancing. The blade on the end is considerably larger and heavier than that of a normal scythe, so it is easier to lose balance. Hence, a non-proficient user will have a tough time swinging this thing accurately.
Naturally, it's two-handed and capable of tripping, just like its younger brother. Also like the smaller scythe, it boasts a x4 critical (it's a freaking scythe, it hurts), choice of piercing or slashing damage, and the hardness of your average hafted weapon. Hit points are increased due to larger size. Damage is boosted by a bit, but not by a full size category. 2d6 and 20/x4 critical is overpowered, even for an exotic weapon. Hence, I went with 1d10. Powerful, but not overwhelmingly so for a two-handed weapon.
This is a good way for a Medium creature to get a good critical paired with good damage, albeit at the cost of a shield (or second weapon) and a feat. Medium creatures can't use a scythe for a Large creature anyway, and this weapon allows something similar, yet not overpowering.
The questions I have are these - is weight and price appropriate? How does it seem balance-wise? And also, due to the nature of this weapon, should I include a small bonus for users with Cleave or Power Attack? Take this trait from the Longaxe in Complete Adventurer - "A proficient user with Power Attack that shifts at least 3 points to damage can use the Longaxe as Reach 10’ for the whole round." Would something like that be appropriate here, due to the nature of such a weapon? Also, any other suggestions (or links to pages that have already designed a similar weapon) are welcomed.
Name - Greatscythe
Weapon Type - 2-Handed Exotic Weapon
Damage - 1d10
Critical - 20/x4
Damage Type - P or S
Cost - 70 gp
Weapon Size - Large Object
Weight - 15 lbs
Hardness/Hit Points - 5/15
Special Qualities - Trip, Shared Focus (scythe)
Naturally, all values are for a weapon designed for a Medium character. The basic idea of this is a considerably larger scythe head, being a considerably wider and a good bit longer, with a much sturdier and thicker haft for support. The head will be very firmly mounted, and the weapon counts as exotic for two reasons -
1. It's just too powerful to be a martial weapon; it would completely overshadow the regular scythe.
2. The large amount of momentum built up by the scythe's swing can be a little unbalancing. The blade on the end is considerably larger and heavier than that of a normal scythe, so it is easier to lose balance. Hence, a non-proficient user will have a tough time swinging this thing accurately.
Naturally, it's two-handed and capable of tripping, just like its younger brother. Also like the smaller scythe, it boasts a x4 critical (it's a freaking scythe, it hurts), choice of piercing or slashing damage, and the hardness of your average hafted weapon. Hit points are increased due to larger size. Damage is boosted by a bit, but not by a full size category. 2d6 and 20/x4 critical is overpowered, even for an exotic weapon. Hence, I went with 1d10. Powerful, but not overwhelmingly so for a two-handed weapon.
This is a good way for a Medium creature to get a good critical paired with good damage, albeit at the cost of a shield (or second weapon) and a feat. Medium creatures can't use a scythe for a Large creature anyway, and this weapon allows something similar, yet not overpowering.
The questions I have are these - is weight and price appropriate? How does it seem balance-wise? And also, due to the nature of this weapon, should I include a small bonus for users with Cleave or Power Attack? Take this trait from the Longaxe in Complete Adventurer - "A proficient user with Power Attack that shifts at least 3 points to damage can use the Longaxe as Reach 10’ for the whole round." Would something like that be appropriate here, due to the nature of such a weapon? Also, any other suggestions (or links to pages that have already designed a similar weapon) are welcomed.
But D&D assumes exceptional individuals. If a player picks a weapon, they usually stick with that particular variety. It can be assumed that they've spent years (either during or before an adventure) practicing with it. But, on to real life - a single strike from a scythe is not very dangerous, true. The scythe is topheavy, it can throw someone off balance, but it builds up incredible momentum and leverage through this, delivering insane amounts of force. If someone were to use this to their advantage (lots of spinning maneuvers, plenty of follow through), then it might be a decent weapon. If someone could direct the blade of that thing accurately, then a HEAVILY modified scythe, when combined with momentum and a mastery of the weapon, could serve as a weapon.