Sir ThornCrest
First Post
A master sword maker spends 3 weeks folding and forming a sword to what he considers perfection. It cost him no experience to make it, in fact he will earn X amount. A alchemist can make a poison with like results as the sword maker. As soon as magic is put into the potion/ item / whatever, the Wizard will lose exp points, the amount-pending the level of magic "installed".....So he gains 0 exp points for the use of his craft? I assume its a little of him he is putting in there, and they need to limit the amount of magicals he can kick out, otherwise your campaign will be flooded with magical items within a few months and the party will absoluterly lay to waist all in their path!.....But what about the alchemist? Thats his job. He cant effectively adventure, afterall transporting a lab may be prove difficult! So he will make his tonics and potions and brews and will never get passed first level for doing so.....he is forever doomed to 1st level. Because after he gets enough exp points to make a magic potion, whamo there gone! The potion will sell for X amount of coin...And he is stuck at 1st level...........HELP!!!! Doesnt this seem insane? And to counter this problem you may say he earns X amount of exp points for making a potion...well then how much does he earn?
How many exp points do you earn for making wonderous items? a magic sword, wand?staff?ring?
Sir ThornCrest
(ftr/pal) my favorite pc Ive ever played, 27 ac, over 100 h pts, a +4 lawful & good aligned shield of sundering. I would absolutely destroy opponents weapons..aaaahh the memories...
How many exp points do you earn for making wonderous items? a magic sword, wand?staff?ring?
Sir ThornCrest
(ftr/pal) my favorite pc Ive ever played, 27 ac, over 100 h pts, a +4 lawful & good aligned shield of sundering. I would absolutely destroy opponents weapons..aaaahh the memories...