Scharlata said:Hi!
Cannot follow....
Why should the ruling of the DM be stupid, hong?
If you slaughter a pig you are in no real danger, are you?
So, why should you get any XP for doing something that does not derserve it?
Where to begin?
From a narrative point of view, XP are a player reward for doing things that further the plot or storyline. By defeating the fire elemental, you are doing just that, even if it doesn't necessarily entail risk to the PCs. Therefore you should get XP.
From a gameplay point of view, XP are a player reward for solving problems and overcoming challenges. By defeating the fire elemental, you did that, and furthermore, you did so the smart way, with minimal use of resources. Therefore, you should get XP. It doesn't matter if you do it intelligently or stupidly, the important thing is whether you get the job done.
From a world-simulation point of view, XP represent, well, the experience a character gains at doing stuff. Defeating the fire elemental in a smart way is a gainful experience. If you didn't award XP for doing things the smart way, then the only way to advance would be to keep doing stupid things and/or getting beaten to a pulp, which is pretty ridiculous.
From an adventure design point of view, XP are a way to compensate for using up resources. By casting a spell (magic circle vs evil) you did that. Hit points are not the sum total of a party's resources.
Finally, being able to overcome an encounter with minimal physical risk is hardly something that will be a rare occurrence in D&D, or any other game. If someone casts hold monster on a creature, and then they CDG it, would you dock XP? What if they dim door past it? Or just talk their way past it?