Expanded ECL rules! (Version 3)
Okay, here are my newly revised rules. I hope things are finally fixed properly. I have also added S'mon's changes to NPC class ECL modifers for reference.
REVISED ECL/CR RULES V.3
Determining ECL:
CLASS ECL MODIFIERS
+1 ECL per Class Level*
*Commoners receive +1 ECL/2 Levels. All other NPC classes receive +3 ECL/4 Levels.
DIVINE ECL MODIFIERS
+10 ECL for Divine Rank 0
+20 ECL for Divine Rank 1
+4 ECL per Divine Rank over Divine Rank 1
HIT DICE ECL MODIFIERS
+4 ECL/5 Hit Dice (80%) for Dragons and Outsiders
+3 ECL/5 Hit Dice (60%) for Magical Beasts, Monstrous Humanoids, Shapechangers
+1 ECL/2 Hit Dice (50%) for Aberrations, Elementals, Fey, Giant, Humanoids, Undead (except for Skeletons and Zombies)
+2 ECL/5 Hit Dice (40%) for Beasts
+1 ECL/5 Hit Dice (20%) for Animals, Constructs, Oozes, Plants, Undead (Skeletons and Zombies), Vermin
+1 ECL per +1 CR increase of a Template
ABILITY SCORE MODIFIERS
+1/-1 ECL per +4/-4 total bonus to Strength, +8/-8 total bonus to Dexterity or Constitution, and +16/-16 total bonus to Intelligence, Wisdom, and Charisma, minimum +1/-1 per grouping (i.e. an athach has Str 27, Dex 12, Con 21, Int 7, Wis 12, Cha 6, which constitutes Str +16 for +4 ECL, Dex +2 and Con +10 for a +12 total for +1 ECL, Int -4, Wis +2, and Cha -4 for a -6 total for -1 ECL, giving the Athach ECL +4 total)
SPECIFIC SPECIAL ABILITIY MODIFIERS
+1 ECL per 5/+1 Damage Reduction per 4 Hit Dice
+1 ECL per point of Spell Resistance over 10 per Hit Die
+1 ECL per 5 points of Energy Resistance per Hit Die
+2 ECL per Energy Immunity
+1 ECL per 5 Fast Healing or Regeneration per 4 Hit Dice
+1 ECL per +1 Turn Resistance per 4 Hit Dice
+1 ECL if creature has Spell-Like Abilities that duplicate 1st-3rd level spells
+2 ECL if creature has Spell-Like Abilities that duplicate 4th-6th level spells
+3 ECL if creature has Spell-Like Abilities that duplicate 7th-9th level spells
+4 ECL if creature has Spell-Like Abilities that duplicate spells of 10th level and above
+1 ECL per 20 Spellcraft DC of Spell-Like Abilities that duplicate Epic Spells
+4 ECL for Blindsight
+1 ECL per appendage over two
+1 ECL per 100% increase in movement over standard movement based on size
+(Creature's Hit Dice ECL Modifier) if the creature can summon more of its own kind, multipled by the number of times per day it may summon (i.e. a Hecatoncheires can summon another of its kind once per day, so it receives +41 ECL because it is intially ECL +41 for being an Outsider)
OTHER ABILITIES
All other Special Abilities are subject to the DM's discretion based on relative power.
For the purposes of this system, ECL equals CR in all cases. For CRs over 20, use the following table, borrowed from UK's article in Asgard 6:
ECL --- CR
1-20 --- +1/Level
21-40 --- +1/2 Levels
41-80 --- +1/4 Levels
81-160 --- +1/8 Levels
161-320 --- +1/16 Levels
This format can be continued indefinitely as ECL and CR increases.
Anyway, these are my (twice) revised expanded ECL/CR rules. What do you all think? What are your thoughts on all this, people?
Okay, here are my newly revised rules. I hope things are finally fixed properly. I have also added S'mon's changes to NPC class ECL modifers for reference.
REVISED ECL/CR RULES V.3
Determining ECL:
CLASS ECL MODIFIERS
+1 ECL per Class Level*
*Commoners receive +1 ECL/2 Levels. All other NPC classes receive +3 ECL/4 Levels.
DIVINE ECL MODIFIERS
+10 ECL for Divine Rank 0
+20 ECL for Divine Rank 1
+4 ECL per Divine Rank over Divine Rank 1
HIT DICE ECL MODIFIERS
+4 ECL/5 Hit Dice (80%) for Dragons and Outsiders
+3 ECL/5 Hit Dice (60%) for Magical Beasts, Monstrous Humanoids, Shapechangers
+1 ECL/2 Hit Dice (50%) for Aberrations, Elementals, Fey, Giant, Humanoids, Undead (except for Skeletons and Zombies)
+2 ECL/5 Hit Dice (40%) for Beasts
+1 ECL/5 Hit Dice (20%) for Animals, Constructs, Oozes, Plants, Undead (Skeletons and Zombies), Vermin
+1 ECL per +1 CR increase of a Template
ABILITY SCORE MODIFIERS
+1/-1 ECL per +4/-4 total bonus to Strength, +8/-8 total bonus to Dexterity or Constitution, and +16/-16 total bonus to Intelligence, Wisdom, and Charisma, minimum +1/-1 per grouping (i.e. an athach has Str 27, Dex 12, Con 21, Int 7, Wis 12, Cha 6, which constitutes Str +16 for +4 ECL, Dex +2 and Con +10 for a +12 total for +1 ECL, Int -4, Wis +2, and Cha -4 for a -6 total for -1 ECL, giving the Athach ECL +4 total)
SPECIFIC SPECIAL ABILITIY MODIFIERS
+1 ECL per 5/+1 Damage Reduction per 4 Hit Dice
+1 ECL per point of Spell Resistance over 10 per Hit Die
+1 ECL per 5 points of Energy Resistance per Hit Die
+2 ECL per Energy Immunity
+1 ECL per 5 Fast Healing or Regeneration per 4 Hit Dice
+1 ECL per +1 Turn Resistance per 4 Hit Dice
+1 ECL if creature has Spell-Like Abilities that duplicate 1st-3rd level spells
+2 ECL if creature has Spell-Like Abilities that duplicate 4th-6th level spells
+3 ECL if creature has Spell-Like Abilities that duplicate 7th-9th level spells
+4 ECL if creature has Spell-Like Abilities that duplicate spells of 10th level and above
+1 ECL per 20 Spellcraft DC of Spell-Like Abilities that duplicate Epic Spells
+4 ECL for Blindsight
+1 ECL per appendage over two
+1 ECL per 100% increase in movement over standard movement based on size
+(Creature's Hit Dice ECL Modifier) if the creature can summon more of its own kind, multipled by the number of times per day it may summon (i.e. a Hecatoncheires can summon another of its kind once per day, so it receives +41 ECL because it is intially ECL +41 for being an Outsider)
OTHER ABILITIES
All other Special Abilities are subject to the DM's discretion based on relative power.
For the purposes of this system, ECL equals CR in all cases. For CRs over 20, use the following table, borrowed from UK's article in Asgard 6:
ECL --- CR
1-20 --- +1/Level
21-40 --- +1/2 Levels
41-80 --- +1/4 Levels
81-160 --- +1/8 Levels
161-320 --- +1/16 Levels
This format can be continued indefinitely as ECL and CR increases.
Anyway, these are my (twice) revised expanded ECL/CR rules. What do you all think? What are your thoughts on all this, people?
Last edited: