Expeditious Retreat and Fly ...

Expeditious retreat provides you with amazing fleetness of foot, enabling you to run in great leaps and bounds. Your speed and maximum jumping distances both double (see the Jump skill, page 70). These benefits count as enhancement bonuses.
This spell can be used for attack as well as for flight; the name of the spell hints at the typical wizard’s attitude toward combat.

See what I'm getting at "fleetness of foot".
 
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hehehe - if you go with the spell description you'll open the can of worms that "fleetness of foot" only refers to walking speed :)

I personally believe it increases all your natural movement rates (thus a sea elf could swim faster, a bird could fly faster, etc) but it wouldn't affect a fly spell.

IceBear
 

IceBear said:
hehehe - if you go with the spell description you'll open the can of worms that "fleetness of foot" only refers to walking speed :)

I personally believe it increases all your natural movement rates (thus a sea elf could swim faster, a bird could fly faster, etc) but it wouldn't affect a fly spell.

IceBear

I'm with you Mr. Bear.
 



Magic Rub said:


See what I'm getting at "fleetness of foot".

I'll throw some gas on the fire. .Notice the last sentence:

This spell can be used for attack as well as for flight; the name of the spell hints at the typical wizard’s attitude toward combat.

Sounds like you can use it with the fly spell to me ;)

And yes I understand the context of the sentence. . but talk about poor choice of words.
 


Hmm,

I had read the exp. ret. spell, but obviously not careful enough.

I agree, it does sound to me (now) that it would improve a physical means of travel (running, swimming, flying with wings), but not magical travel.
 

Re: Re: Re: Expeditious Retreat and Fly ...

kreynolds said:


The one that says "Generally, similar magical effects do not stack.", and part of the monk's increased speed is magical.

Actually I have a gripe with this. . named bonuses generally don't stack. . but a Luck Bonus that gives you +6 to AC stacks with a Deflection Bonus that gives you +6 to AC and those are similar effects.

My concern is that if you have a Supernatural ability you can't use a similar ability. For Example: a Vampire Sorceror couldn't cast the spell Energy Drain since they get Energy Drain as a SU ability, or a Vampire couldn't cast Dominate Person since they get it as a SU ability. Obviously these are apples and oranges, but they are along the same lines.
 

zyzzyr said:
I agree, it does sound to me (now) that it would improve a physical means of travel (running, swimming, flying with wings), but not magical travel.

Which ends up being the cleanest and fairest way to rule on the subject (IMO).

What a coincidence... that's how we do it, too. ;)
 

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