Im a big fan of Fighter/wizards, and the blade singer was my favorite kit when it first appeared. In my opinion no other addition has really captured the feel of what a bladesinger was suppose to play like except this version. I have a total of three bladesingers. I have one 10th level who I converted using the one time rework option from a 1st level fighter 9 level wizard to a 1st level fighter 9 level blade singer. I also have a blade singer I built from scratch that I am playing in Out of the abyss with, and lastly I have a 5th level fighter 1/bladesinger 4. All four of them are a blast to run.
The bladesinger is not an optimized class. It shines at being a for real gish class. You won't out fight the paladin or fighter in melee, but they don't have options like putting your opponents to sleep after you've widdled down their hps or Thunderwaving them off a cliff. As a wizard in melee, you have a ton of options and different directions you can go in combat. One of my favorite is booming blade combined with Flaming sphere. Its a no win scenario for your opponents.
I played my 4th level version in a mod. He held off 6 foes for 6 rounds. If he wasn't able to do that, the rest of the party would have been overwhelmed. I used a combination of thunder wave, sleep, false life and melee attacks. It was a blast, and they rest of the group was amazed.
I do think there is room for improvement. I do think they should have had some option like War Magic rather than the extra attack. I also believe they should've had a better incentive to use a longsword as that is the traditional elven weapon and the bladesingers traditional weapon as well, but playing a strength based bladesinger is just too limiting. I went through the builds again and again. I can't justify it.
If you like mystic warriors or gish type classes, I believe the blade singer will do the job. Watch out for Area effect spells. Shield is your friend as is mirror image and blur. If you are playing AL, try to play with a wizard who has Absorb Elements, so you can scribe the spell from him/her as you can't take that spell normally due to the idiotic rulings of the AL admins.
I hope that helps
The bladesinger is not an optimized class. It shines at being a for real gish class. You won't out fight the paladin or fighter in melee, but they don't have options like putting your opponents to sleep after you've widdled down their hps or Thunderwaving them off a cliff. As a wizard in melee, you have a ton of options and different directions you can go in combat. One of my favorite is booming blade combined with Flaming sphere. Its a no win scenario for your opponents.
I played my 4th level version in a mod. He held off 6 foes for 6 rounds. If he wasn't able to do that, the rest of the party would have been overwhelmed. I used a combination of thunder wave, sleep, false life and melee attacks. It was a blast, and they rest of the group was amazed.
I do think there is room for improvement. I do think they should have had some option like War Magic rather than the extra attack. I also believe they should've had a better incentive to use a longsword as that is the traditional elven weapon and the bladesingers traditional weapon as well, but playing a strength based bladesinger is just too limiting. I went through the builds again and again. I can't justify it.
If you like mystic warriors or gish type classes, I believe the blade singer will do the job. Watch out for Area effect spells. Shield is your friend as is mirror image and blur. If you are playing AL, try to play with a wizard who has Absorb Elements, so you can scribe the spell from him/her as you can't take that spell normally due to the idiotic rulings of the AL admins.
I hope that helps