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Experiences with Bluffside: City on the Edge

blargney the second

blargney the minute's son
I've got my hands on Bluffside and I'm planning to use it for an upcoming adventure. However, it's large and I'd like to get some interesting ideas for places to start reading.

What cool experiences have you folks had adventuring in Bluffside?
 

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I love this book. I was blown away when it was relased becasue it was a bit different then most city books. It seemed more upbeat and nor grim and gritty. There was even a Bluffside notebook as fans put together more point of interests and defined buildings.
 

I'll admit I haven't used it, but I do remember reading it. There are some interesting, unconventional ideas throughout for standard fantasy games. Here's a good review detailing the major points in each chapter:

OgreCave.com - Reviews - Bluffside

As it says, try looking in the area you're interested in first. Chapters 6-8 hold the colorful city descriptions.
 

Bummer, I'm getting 404s all over when I look for the Bluffside netbook you mentioned, Crothian. :(

Joe's review is a great orientation - thanks for that link!

I'd still be interested in hearing any experiences you folks have had... don't be shy! :)
-blarg
 

When I ran using it we had a small party of youbng men that were divers. They cliff diove from various places along the bluuff and gathered pearls for money. They also explored many of the tunnels on the cliff so that was the adventures. It was very light and designed to be a short campaign as it was just filling in a few weeks people had free.
 

Been a while but I found Bluffside very interesting, I used it as a drop in my game; the Gateway to the New World. Basicly a new world opened up and there was a rush to it, where they found Bluffside, a city in ruins. Repairs were quick and people flocked. The lands outside, yet to be explored.

I found I could easily change the material to fit my campaign. The "wizard" city, was just that but because of living there, children were becoming sorcerers. Backgound was for freedom to pratice magic.

As a growing city there was a lot of power grabbing. Plots, to weaken other groups or to strenghten them. While each city was controlled by different groups, they were seeing Bluffside as a kingdom and that needed a king.

Players would mostly ruin hunt but also get mixed up in the power plays. Every now and then they would go into the lands beyond to hunt ruins there. I used dinos and lizardmen in these lands.
 

Blargney the second,

This is an old thread, so you might have already found it, but Bluffside is now being sold through our company, Troll Lord Games for Castles & Crusades. You can find out more information here: Bluffside
 

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