Hexmage-EN
Legend
One of my favorite things about video game RPGs that allow you to build your own party of characters (such as Darkest Dungeon and the Etrian Odyssey series) is the freedom of customization you get to mess around with what individual characters can do, how effective the characters are at synergizing as a unit, and how certain challenges can prove more challenging for certain kinds of characters than others. In both of the games I mentioned earlier I've found scenarios where the current party I was using was ill-equipped to handle certain challenges, necessitating that I switch up at least some of the characters in the party to better handle the new kinds of opponents.
Games like D&D are similar in that certain party compositions are going to be more effective in certain circumstances. For example, a party with a paladin is going to be much more suited for handling undead and fiends. Unlike the video games I mentioned earlier, though, the default for D&D is that PCs aren't switched out for alternates if the going gets rough.
For DMs, do you take the composition of the party into consideration when designing encounters? For players, have you ever been in a situation where you felt like the challenges your group faced were made much harder because either yours or another player's PC was often unsuited for handling them?
Personally, as a DM I try to use a combination of evaluating what kinds of monster groups would be challenging without being a slog or making certain PCs effectively useless while also having options to purchase or find magic items to mitigate certain shortcomings a character may have.
Games like D&D are similar in that certain party compositions are going to be more effective in certain circumstances. For example, a party with a paladin is going to be much more suited for handling undead and fiends. Unlike the video games I mentioned earlier, though, the default for D&D is that PCs aren't switched out for alternates if the going gets rough.
For DMs, do you take the composition of the party into consideration when designing encounters? For players, have you ever been in a situation where you felt like the challenges your group faced were made much harder because either yours or another player's PC was often unsuited for handling them?
Personally, as a DM I try to use a combination of evaluating what kinds of monster groups would be challenging without being a slog or making certain PCs effectively useless while also having options to purchase or find magic items to mitigate certain shortcomings a character may have.