Hexmage-EN
Legend
I'm afraid I gave the impression that I wanted to make sure that players could always win encounters. It's more along the lines that I want their class abilities to be frequently relevant.
I will sometimes throw a complete curveball in the mix, though I try to give indications of danger beforehand. In the most recent session I ran, for example, the (Hasted) monk ran down a tunnel to scout it out. I mentioned there was a pile of treasure, but three openings in the ceiling. He approached the treasure anyway and got ambushed by a behir that dropped directly in front of him, triggering a surprise round that allowed the behir to bite and constrict the monk. The behir also rolled higher in initiative, but missed with the bite attack to try and swallow the monk, who fortunately was able to escape the grapple, attack once to trigger his Mobile feat to avoid an opportunity attack, and ran for his life.
In that instance the character's abilities allowed him to escape, but I didn't have those things in mind beforehand.
I will sometimes throw a complete curveball in the mix, though I try to give indications of danger beforehand. In the most recent session I ran, for example, the (Hasted) monk ran down a tunnel to scout it out. I mentioned there was a pile of treasure, but three openings in the ceiling. He approached the treasure anyway and got ambushed by a behir that dropped directly in front of him, triggering a surprise round that allowed the behir to bite and constrict the monk. The behir also rolled higher in initiative, but missed with the bite attack to try and swallow the monk, who fortunately was able to escape the grapple, attack once to trigger his Mobile feat to avoid an opportunity attack, and ran for his life.
In that instance the character's abilities allowed him to escape, but I didn't have those things in mind beforehand.