Arcane Runes Press
First Post
Looks like I might finally have a chance to PLAY in a campaign again - it's been a loooooong time for me, getting to play a character - and I really like the idea of playing a healer character.
Unfortunately, looking at the Healer class (from the minis handbook) it just doesn't look... well, it just doesn't look all that great.
The spell list is really small (maybe overly focused is the word), and the class doesn't seem to get benefits solid enough, or interesting enough, to offset that.
However, I know very well that some classes just seem inferior/uninteresting until they're actually used in play.
So, does anyone have any experiences to share with the class?
Here's one important bit of background: the party this character might be joining is very magic light, and very warrior heavy. I believe it will be, at this point, 2 fighters, 1 paladin, and a rogue (my wife's character). So, it's very healing light. Also, the party starts at 3rd level.
On a side not, does anyone else think the power descriptions of the healer leave something to be desired?
Particularly Skill Focus (heal)? "A healer's focused training grants her this feat at 2nd level. If she already has this feat, she may choose a different one."
A different one? Like, say, ANY other one?
Two last questions:
On the companion animal, how are interpreting the bonuses to Str/Dex/Con? The other progressions, for hit dice and the like, have a clear progression (natural ac increases from +2 to +6 over time, for example). But the ability score progression says +2, +2, +2. Do you interpret that as a one time +2 bonus, or as a +2 bonus, then another +2 bonus, then a third +2 bonus. I'm inclined towards the former, because the Druid companion animal, for example, is worded to clearly progress from +1 to +6. But I can see a case for the latter, as a one time +2 bonus seems a little weak.
Thoughts on multi-classing Healer/Marshall? I see the character as a Captain America type, one concerned with guiding and protecting his allies in the fight against "evil". The combination seems a relatively effective one, as both rely on Charisma, and the marshall's auras would be very helpful. However, it would curtail spell levels, which might prove disastrous.
Patrick Y.
Unfortunately, looking at the Healer class (from the minis handbook) it just doesn't look... well, it just doesn't look all that great.
The spell list is really small (maybe overly focused is the word), and the class doesn't seem to get benefits solid enough, or interesting enough, to offset that.
However, I know very well that some classes just seem inferior/uninteresting until they're actually used in play.
So, does anyone have any experiences to share with the class?
Here's one important bit of background: the party this character might be joining is very magic light, and very warrior heavy. I believe it will be, at this point, 2 fighters, 1 paladin, and a rogue (my wife's character). So, it's very healing light. Also, the party starts at 3rd level.
On a side not, does anyone else think the power descriptions of the healer leave something to be desired?
Particularly Skill Focus (heal)? "A healer's focused training grants her this feat at 2nd level. If she already has this feat, she may choose a different one."
A different one? Like, say, ANY other one?
Two last questions:
On the companion animal, how are interpreting the bonuses to Str/Dex/Con? The other progressions, for hit dice and the like, have a clear progression (natural ac increases from +2 to +6 over time, for example). But the ability score progression says +2, +2, +2. Do you interpret that as a one time +2 bonus, or as a +2 bonus, then another +2 bonus, then a third +2 bonus. I'm inclined towards the former, because the Druid companion animal, for example, is worded to clearly progress from +1 to +6. But I can see a case for the latter, as a one time +2 bonus seems a little weak.
Thoughts on multi-classing Healer/Marshall? I see the character as a Captain America type, one concerned with guiding and protecting his allies in the fight against "evil". The combination seems a relatively effective one, as both rely on Charisma, and the marshall's auras would be very helpful. However, it would curtail spell levels, which might prove disastrous.
Patrick Y.