Sadrik
First Post
I do think they are aiming for quicker combat - lasting fewer rounds, but yeah some tweaking is probably needed.
Comparing the fighter's 1d12+2d6+4 = 17.5 damage to the Wizards 5d6 = 17.5 damage fireball and just looking at the damage numbers is missing part of the point.
Let's say the fighter has a 65% chance to hit, while the fireball has a 50% chance of getting saved. Average damage for the fighter is 11.4 while the wizard is doing 13.1 damage. Let's say the fireball hits 5 targets - it's a daily resource so you probably spend it when it hits a lot of targets, it now does 65.5 damage vs 11.4 for the fighter.
Personally, I think fireball looks like a spell that can completely dominate the outcome of one encounter per day. Just like Wizards did in earlier editions. (I played in a campaign with a wizard that did pretty good blast damage, but against low ac opponents, the fighter with 15-20x2 crit and two-handed power attack and cleave was right up there and could dish out the damage every round. He did get much bigger benefits from buffing with haste/prayer/bless really upping his damage output).
I hear your argument and it is solid, I am just of a different opinion. I feel that area effect damage that is a 1/day resource should do more damage than a fighter hitting with his sword... even if it hits multiple opponents (+allies sometimes
