"Silliness" is a polite way of putting it...
...greased skids straight to Munchkin Land.
Stop trying to drink everyone else's milkshake already.
Nobody is going to get anywhere by resorting to fallacious appeals to "inclusiveness"...
I asked you to be nice and tone back the rhetoric in the last post, though I did so indirectly.
I'm now asking you directly: Please dial back the rhetoric and post with at least a modicum of politeness. Please employ some simple respect for others ideas, and try to carry on a constructive conversation rather than
attacking any idea that doesn't fit your preferences.
For example: "Silliness" used to describe AD&D is impolite. There are still many fans of AD&D that find it, and all add-ons to it, to be their game of choice. Their game is not "Silliness", just as yours isn't. Many of those AD&D fans do currently post here at ENWorld, and WotC very much wants to draw them into D&D Next also. Please don't marginalize someone else's game just because you don't like it.
Seriously, what are you going to put back to fit the whole "Paladin" thing into your class budget? You can't put back the Swords, the Armor, or the Hit Dice (good-bye knight-in-shining-armor). Once you take the Expertise Dice you've got the whole dang Fighter class and THEN bolt on Paladin powers and tell me that's in any way balanced and fair?
I do believe it can be done in a balanced manner. However, I'm not a professional game designer, and near as I can tell neither are you. However, in the article WotC just posted on this, it clearly states that WotC is addressing such concerns and is working to keep the classes balanced even with the inclusion of expertise dice for all martial based classes. They mention (without going into too many specifics, as the concepts and mechanics are still being worked out) that there will likely be unique uses of expertise dice that only fighters have, and likely maneuvers that fighters will only have (or have unlimited use of).
Nobody is going to get anywhere by resorting to fallacious appeals to "inclusiveness" whenever ideas run afoul of fundamental class design goals for the edition (balance, distinctiveness, enjoyment, ease of access). An unqualified "I should be able to play however I want," doesn't get us anywhere.
My appeal to inclusiveness is hardly fallacious. Inclusiveness is most certainly not a fallacy, and I am not being either deceptive or misleading. And again, I'm asking you to tone back the rhetoric and post politely.
In essence: Yes, I (and you, and every other fan of D&D) should be able to play D&D however I/you/we want. However, that doesn't mean a complete lack of balanced mechanics (as you seem to imply that I desire, and incorrectly so). There are balance concerns for a reason. I however believe that the designers at WotC are able to incorporate the expertise dice mechanic into all classes with martial aspects and still retain balance. I believe this because they are professional game designers, and you and I are not. I also believe that they can incorporate the myriad interpretations of Paladins into the Paladin class...both yours, mine, and every other common view of them. I have faith they can do this as they seem to be properly motivated to do so (specifically, this time around failure is not an option...).
But back to "Inclusiveness": whether one may like it or not, WotC has stated this from the start as their Primary Goal with D&D Next. It's not going to change, it's not going to be dropped, no matter how much people rail against inclusion of anything they don't like. If "inclusiveness" is anathema to one's game preferences, then D&D Next will absolutely not be the game for them.
Mike Mearls - 9 January, 2012
Legends_&_Lore
We want a game that is unmistakably D&D, but one that can easily become
your D&D, the game that you want to run and play.
Monte Cook - 16 January, 2012
Legends_&_Lore
The goal here is to embrace all forms of the D&D experience and to not exclude anyone.
Monte Cook - 30 January, 2012
Legends_&_Lore
...I mentioned that one of the goals of the new iteration of Dungeons & Dragons was to unite the editions.
...why is that our goal? There are many reasons. First and foremost, however, is that if you're playing any version of
Dungeons & Dragons, you're a D&D player and a "part of the fold." The days of edition wars and divided factions among D&D fans are over. Or at least, they should be. (In fact, they should have never started.) I'll be frank: the fracturing of the D&D community, no matter what the cause, is just foolish. We all have far more in common than we have differences.
So a rules system that allows people to play in the style that they like, rather than a style that a game designer or game company wants them to like, makes a lot more sense. As a designer myself, I know that it's not my job to convince you to play D&D in a particular way.
It's my job to give you the tools you need to play the way you want and then get out of your way.
And that's what the new iteration of Dungeons & Dragons is meant to be about.
You can't build a game including all the mechanics of prior editions, period. There were a lot of bad mechanics, balance mistakes, and incompatible visions between the editions. They want to get the good parts of the "feel" of various editions built into the options for Next, not inherit 30 years of baggage in a dysfunctional jumble.
Again, you are implying a desire on my part that I did not state or imply. Nor has WotC stated an intention to do this either. Creating a position that I don't possess, then attacking that position is a type of informal fallacy and flawed reasoning (specifically, a Straw Man). I believe it's occuring here out of a motivation to block a personally undesired concept, rather than based on a real issue of imbalance.
The argument that the Paladin concept I described earlier is untenable has yet to backed up by clear logic or evidence, and WotC disagrees that balance will be an issue. With WotC's stated goals for D&D Next, the exclusion of a concept (concept...not a mechanic) simply because some people may not like it is not a consideration in this iterations design. D&D Next is going to be a buffet with a vast array of dishes and flavors. Take the ones you want, and leave the others behind...but please stop insisting that the dishes you don't like should be banned from the table.
- Mark "El Mahdi" Armstrong