Mistwell
Crusty Old Meatwad
What are you talking about?![]()
I am not sure

What are you talking about?![]()
I am not sureSomeone else posted something remarkably similar to this, about a month and a half ago or so. Perhaps it was not you?
That's not a very good argument. Being skilled in one particular area that is very near and dear to what you do should be obvious. I wouldn't expect a cleric to know nothing about religion, that would just be weird.
Further, I don't think that even the rogue, who has more skills by default anyway(and always has) is designed to be a "skill class" in DDN.
I agree with the sentiment, though I've never been entirely happy with expertise. I really liked some of the initial discussions where expertise doubled your proficiency bonus. Thus, the skills that are core to a class would grow faster than others instead of always being a flat +5 ahead.
I never liked the idea of the Rogue being defined as always being better at individual skills. I liked the Third Edition approach where the Rogue had a lot of skills. In this case, the class would have a lot of proficiencies and expertise. But neither would be exclusive to the Rogue.
I never liked the idea of the Rogue being defined as always being better at individual skills. I liked the Third Edition approach where the Rogue had a lot of skills. In this case, the class would have a lot of proficiencies and expertise. But neither would be exclusive to the Rogue.
Expertise doubling proficiency bonuses sounds like a lot of fun, but I wonder how the math works out. That seems like it might be just too big a jump.
Agreed that being a rogue shouldn't always be better at individual skills. I that that the jack of all trades master of some makes for the most flavor, especially when given the option to specialize at the cost of growth in other areas...
While I like the general way they're doing skills in the last packet, the mere +1 bonus characters start with seems rather insignificant. Having a +3 instead of +2, or whatever, doesn't really matter much, and certainly doesn't do nearly enough to distinguish those who have training in a skill from those who don't. The cleric with an 18 Wis is still better than the 14 Wis Ranger at Survival. The 18 Str Fighter is still better at Athletics than the 14 Str rogue. This bothers me.
Of course, rogues can choose four skills to get "expertise", but that's what I thought I'd bring up here as a solution. In 4e, every skill got a +5 bonus just for being trained. Bonuses from leveling were on top of that. This is basically what expertise does for rogues. But why should rogues be the only ones that get this? I think they should give ALL skills that are trained a +5 expertise bonus, for every class. That would certainly help to distinguish those with training in a skill from those relying on nothing but natural talent! And it wouldn't be overpowered, either.
If anything, it seems to me like most actions are way too difficult, even for characters who have the appropriate skill and a good ability score on top of it. Take, for example, a character with a 16 Dex and training in Acrobatics. That gives him a total of +4 on his Dexterity (acrobatics) checks. Even attempting a simple task, with DC 10, the character has a pretty big chance to fail (25%). A DC 15 action would be failed 50% of the time, and a DC 20 task 75% of them. A DC 25+ task is literally impossible. Keep in mind, the DCs go up to 35! Even a 20th level character with a 20 Dex would only have +11 on those checks, meaning DC 35 actions are completely impossible for such a character, and even actions with lower DCs have extremely high failure rates compared to what you'd expect an epic character with a maxed out ability score to be able to accomplish.