Dragonblade
Adventurer
What is D&D?
Baby don't crit me. Don't crit me. No more.
I have this image of Will Ferrell nodding his head to the technobeat of that song....

What is D&D?
Baby don't crit me. Don't crit me. No more.
Which means that, if I bought the IP and stripped it of the name, Mr. Gygax's work (and WotC's work) somehow ceases to be D&D.
Blech.
Sure it would be D&D rpg. You don't need rules to role-play. Every time someone complains about the lack of roleplaying focus in any edition, that's the first, second, third, etc., line to be trotted out. It is as true for Candyland as it is for 4e, 3e, 2e, 1e, or OD&D.
ALL versions of D&D are still D&D. Period.
The fundamentals are the same in all editions.
A party of adventurers in a fantasy world descending into a trap and monster filled ruin to acquire magic and treasure while gaining XP which allow them to level up and face tougher monsters and earn bigger treasures while facing ever greater dangers.
This is the core essence of D&D. Everything else is just semantics.
Yep, I'd agree 100%. Each edition is basically a completely different game, with threads of commonality to other editions. Some people value certain continuities over other, which is why people argue about what is or isn't D&D. IMHO, they're silly Platonic arguments which don't do anyone any good, in the end.In my opinion, though, each edition of D&D is so different (well maybe not 1st versus 2nd), that calling it "D&D" is more fiction than fact. If I say "We have a D&D game going, want to join?" to someone in the know about the different editions, I'd be SHOCKED if the very next words out of their mouth wasn't "What edition?". (Not even because they favored one versus another, but because they are so different, and a person wants to know what kind of game they are about to play.)
On Pawsplay's points:
Greg Stafford's Pendragon (1985) and Prince Valiant (1989), as well as Ars Magica (1987) by Jonathan Tweet and Mark Rein•Hagen seem to me to undermine the "quantum leap" claim regarding Vampire: The Masquerade (1991). Prince Valiant in particular actually stripped down the conventional mechanics (almost all the way back to the simplicity of the original D&D set) and employed devices designed especially for a story-telling game.
Each edition is basically a completely different game, with threads of commonality to other editions. Some people value certain continuities over other, which is why people argue about what is or isn't D&D. IMHO, they're silly Platonic arguments which don't do anyone any good, in the end.