I like treating things like what they are. It makes me feel all ontologically proper...maddman75 said:- Treat gaming as a social event.
DM_Jeff said:OK, I get it and I truly appreciate the responses. And to answer "what's so hard to understand" is that my games do NOT run like the examples above.
I don't know, apparently I run a pretty tight ship. Nobody's playing with their Blackberry or taking personal cell calls or discussing transmissions during my sessions! We schedule bathroom breaks and the like.
My gaming group is certainly distractable. We haven't had an argument yet (Maybe this is because we're playing a drastically rules-light World of Darkness game?), but there's certainly plenty of community dialog and eating. One side comment or in-game occurance can send us all off on a tangent of conversation that will only end when one of us realizes what's happening and reminds us all that we're there to game.WizarDru said:The most relevant line towards your question is this: "Many RPG sessions consist of a very limited amount of "roleplaying game", surrounded by a lot of argument, community dialog, eating, and other distractions."
JohnSnow said:Wasn't there a related comment that 3e would be the perfect game:
"If we could clone Skip Williams and include a copy of him with every Dungeon Master's Guide."
Or something to that effect?
IanB said:I think the most baffling thing I've read all day is that someone schedules *bathroom breaks* for their gaming group.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.