Lonely Tylenol
First Post
I don't know Adventure!, but the die mechanic is: you get a number of d20s equal to your rating in a certain skill and you roll off against the GM. If your highest die beats his highest die you win, and if more than one of your dice beat his highest die, you get more than one success. Each success means you can state one fact. For the secret door example, fact 1 is "there is a secret door". Fact 2 might be "it leads to a treasure vault." Fact 3 might be "there is an expensive tapestry on the wall of the passage." The GM must then narrate back to you the results, including all your facts. He can add details and such, but he must include the facts. The treasure vault might be guarded by an orc, the secret door might be locked and trapped, etc. If you fail, the GM gets to lay down the facts, and you have to narrate it back to him. He ought to be cruel.Jim Hague said:So it's round-robin combined with the Dramatic Editing mechanic from Adventure!, but is success-based instead of resource-based?
So yeah, I'd call that success-based. Stuff in this game is generally abstract. You might happen to have a 10 foot pole, but you need to roll for it to see if you do.