ThoughtBubble
First Post
You know, I remember an arguement I got into on this forum about weather D&D was a good system for political intrigue. Examples and counter-examples flew. There was some discussion about expectations, and reasonability and such. But really, it all came down to using a system built for the game vs D&D can do anything.
Could I run a political game in D&D? Yeah, but D&D's focused on dungeons and killing stuff, so if there was a political aspect to a game, I imagine that it'd be as a backdrop to dungoneering and killing stuff. If I did run a political game, my political game of D&D would rock, since I'm the best DM I know. But I think that a system more geared towards the political aspects might help, especially if a less talented DM tried it.
I could run a superhero game using D&D. It'd probably be pretty fun. But I chose to use M&M instead. I could run my modern legends (Indiana Jones meets Legend of Zelda) game with D&D, but I chose Grim Tales instead. I could run my Destructive James Bond Misfits game in D&D, but I chose spycraft instead. I bet there's a stack of ENnie award winning games that could be run in D&D. And I bet it'd be a shame to overlook them or talk down to them just because 'D&D can do that'.
On the other hand, this is the D&D and D20 discussion site, so I'm willing to understand that any attempts to talk about non-D20 topics will face an up-hill battle. This is a place for all of us who like our D20s.
Anyway, to contribute to the discussion at hand, I'd imagine that The Burning Wheel has gotten some acclaim because it takes a system of well-built mechanics that all bend towards a similar goal and feel. For the people who like that feel, it's probably a heck of a mindbender when they first get the game going and the feel they want just ooses out, like that extra bit of frosting on a fresh cinnamon roll.
Of course, that assumes that one believes games can have a 'feel' in the first place.
Could I run a political game in D&D? Yeah, but D&D's focused on dungeons and killing stuff, so if there was a political aspect to a game, I imagine that it'd be as a backdrop to dungoneering and killing stuff. If I did run a political game, my political game of D&D would rock, since I'm the best DM I know. But I think that a system more geared towards the political aspects might help, especially if a less talented DM tried it.

I could run a superhero game using D&D. It'd probably be pretty fun. But I chose to use M&M instead. I could run my modern legends (Indiana Jones meets Legend of Zelda) game with D&D, but I chose Grim Tales instead. I could run my Destructive James Bond Misfits game in D&D, but I chose spycraft instead. I bet there's a stack of ENnie award winning games that could be run in D&D. And I bet it'd be a shame to overlook them or talk down to them just because 'D&D can do that'.
On the other hand, this is the D&D and D20 discussion site, so I'm willing to understand that any attempts to talk about non-D20 topics will face an up-hill battle. This is a place for all of us who like our D20s.
Anyway, to contribute to the discussion at hand, I'd imagine that The Burning Wheel has gotten some acclaim because it takes a system of well-built mechanics that all bend towards a similar goal and feel. For the people who like that feel, it's probably a heck of a mindbender when they first get the game going and the feel they want just ooses out, like that extra bit of frosting on a fresh cinnamon roll.
Of course, that assumes that one believes games can have a 'feel' in the first place.