Zappo
Explorer
You can make a deck with rares only, but this won't help much by itself. Rarity isn't directly related to power; you generally won't find a rare card that is exactly the same as another common one but better. Rather, good rare cards tend to produce specialty effects that can't be replicated otherwise, or to have just the right balance of mana cost and power to make them statistically good. Many of these are only good in the right conditions, making it your job to provide those conditions. And many, many rare cards just suck; they are rare just because they have some strange but useless effect.
That is not to say that money wins the game, though. High-level Magic is a game of skill. Back when we played, my brother would beat me literally 9 times out of 10, regardless of who used which of the decks we built, and I'm not a bad player. A couple of those decks were relatively cheap. When playing Magic, skill will beat either money or luck every time.
That is not to say that money wins the game, though. High-level Magic is a game of skill. Back when we played, my brother would beat me literally 9 times out of 10, regardless of who used which of the decks we built, and I'm not a bad player. A couple of those decks were relatively cheap. When playing Magic, skill will beat either money or luck every time.
This is highly debatable. Note that while both games were produced by WotC, Magic's original creator has nothing to do with D&D at all and the two dev teams are known not to like each other (something that has killed the idea of a M:tG D&D setting, which would be way cool IMO - Magic has a rich background too).ARandomGod said:It's pretty expensive... but on the other hand, you're asking in this forum, so I'll tell you that 3.X was based largely on the card game. So you could look at it as a two-player 3.X game.