Explain Magic: The Gathering

Patryn of Elvenshae said:
Really? Sweet. I'll need to resurrect my "Mon's Disposable Speedbumps" deck! :D

It's very nice. The Elf Champion is an Elf as well. :)

One change in the wording, though: Other Goblins gain +1/+1 and mountainwalk. Mind you, once you have two out...

Cheers!
 

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Bullgrit said:
A rare card by itself is not a game winner. I've seen whole decks of rare cards loose to a deck of all commons. There was nothing inherently powerful about a rare card. For instance, you could have a bunch of weak common white creatures in your deck (weak usually also means easy to get into play quickly), and then have a rare "boost all white creatures" card to make them all better.

Yep. My favorite deck would not have worked without its commons. However, it also would not have worked without the rares, either.

The basic idea is that you get a theme where all the cards work together. While there are some cards that you can just throw into a deck that will make it more powerful (like, oh, I don't know, the Black Lotus), those are few and far between, and usually hellaciously expensive.

Also, like has been mentioned previously, decks evolve over time, as new cards come out (which, of course, open up new possibilities), and you come up with new combos.

As an example, my favorite deck was originally a Red-Blue Blast deck, built around the one Drain Power card; I thought it was cool to take someone's mana and throw it back at them in the form of a Fireball. The obvious corollary is to put in Mana Flares, to get more mana with which to nuke the enemy. This, of course, leads to mana burn if I'm not careful, so I put in some creatures that I could use to bleed off excess mana (like Dragon Whelp), and later, enchantments/artifacts to store it for later use. As play went on, it became obvious that I needed to increase how fast I could draw cards, so I put in Howling Mines (+1 card/draw phase/mine). And a Black Vise, 'cause, hey, may as well get some damage out of the Howling Mines. Soon, I noticed that I had land piling up in my hand, so I put in a sprinkle of Green, to get Fastbond, so I could pay 1 life per each additional land I put out. Then I put in Stream of Life to get my life back, and Birds of Paradise, for the occasionally necessary point source of mana. Oh, and for fun, Channel, just to get the abusive old Channel-Fireball trick.

Eventually, I noticed that a good portion of the time, my opponents couldn't deal with the environment nearly as well as I could. They damaged themselves with manaburn, and had to discard a lot of cards, messing up their strategies, and what cards they did get to play I was often able to Counterspell. What it ended up as was a lot more powerful than what it started out being, even with many of the same rares available.

Also, you can play multiplayer Magic, as well. I used to love having 4-6 players. It opens up all kinds of different strategies, and those fast killer decks that everyone plays at tournaments don't work so well in a multiplayer game.

Oh, yeah, those were great fun. We typically did the 3x2 Emperor games. I really enjoyed nuking the other emperor's two generals simultaneously. But that almost never happened.

Brad
 

ARandomGod said:
I've also got a single color deck for every color... except white. Too booring for me. You just can't (in my opinion) build a "strong" all white deck.
White Weenie was the strongest beatdown deck in Kamigawa, and since Mirrodin rotated out with the release of Ravnica it's become the strongest beatdown deck in Standard.
 

MerricB said:
One change in the wording, though: Other Goblins gain +1/+1 and mountainwalk. Mind you, once you have two out...

Yeah, I forgot to mention that. But, man, I've seen four Goblin Lords hit play, and its a beautiful thing. That was casual play, though. I havn't seen a goblin deck in Type II since Scourge went out. It makes me kinda sad, as red is my favorite color, barely right above to suicide black.

cignus_pfaccari said:
Oh, yeah, those were great fun. We typically did the 3x2 Emperor games. I really enjoyed nuking the other emperor's two generals simultaneously. But that almost never happened.

Man! It's been way too long since I played a game of Emporor. I loved playing a control deck as Emporor and just locking down the opposition so that my teammates could run over them. Good fun. :]
 

Everybody else has pretty much explained the game mechanics, so I'll just come by to say that I got back into Magic after more than 10 years of absence from the game (I started playing in the early 90s). The reason: The Kamigava block (Champions of Kamigawa, Betrayers of Kamigawa and Saviors of Kamigawa). Magic suddenly seemed seriously interesting again with samurai and ninjas flipping out! And now I'm stuck again! I really like the current Ravnica block so far. In my opinion it really reminds me of Eberron's largest city, Sharn, except it spans an entire plane. Perhaps it's more like Sigil...
 



CarlZog said:
Thanks, Caliban, for the explanation that began as quoted. I've never understood the basic premise and structure of this game, 'til now, and I have to tell you that was the clearest, most concise explanation of this game I've read.

Carl

Thank you for the compliment Carl. Happy I could help.
 

It's interesting; the fluff of the wizard's duel is a bit hackney. They quickly add the creatures, artifacts, and enchantments are part of the Dominaria multiverse, where millions of worlds intertwine, like sands on a vast beach. Many sets over the years added to the history, such as Ice Age, Homelands, etc.

The game is fairly expensive. There's no reason to take out a second mortgage, but you could easily spend several hundred dollars for a good set of cards; unless you're dishonest then you can cheat your friends out of good cards.

I was player back in the day, started around 3rd edition, quit after Homelands release. I grew tired of them constantly changing the rules, plus the inevitable power-creep of newer cards.
 

Thank you to everybody who has replied. I think I have a good feel for the game now. I can see the appeal, but I barely have the time for the RPGing that I get in. Maybe when I win the lottery. :)
 

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