TwoSix
Everyone's literal second-favorite poster
I think the problem is more from the opposite direction. I think players who attempts to counterspell a "firebolt" cast by a NPC "spellcaster" only to find out that this NPC's firebolts can't be counterspelled because it's not really "a spell" are going to experience some narrative dissonance. And then that becomes the DM's fault, despite them trying to play in good faith and simply follow the rules as presented. That's not a good presentation of the rules, in my opinion.Are there actually DMs out there that would like their players to be able to Counterspell these new "spell-ish" abilities of the monsters in this new book, but actually won't let them because they aren't listed as spells or have slots anymore? And that DM will be unwilling to just make a ruling to do so at the time the attempted Counterspell occurs? That seems an odd methodology to take.
I'll certainly just house rule anything that looks like "a spell" within the fiction as able to be counterspelled, it's not like it's a difficult house rule. But to me, this change creates a proud nail like barkskin, where the rules are simultaneously easy to interpret and yet cause narrative incoherence when that interpretation is followed.
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