moritheil
First Post
I have a player running a phrenic kaorti fiend of possession. In allowing him to do this I bent my DMing rule on not allowing munchkinized characters under rules I don't know, because at the time I fully intended to pick up the Fiend Folio and look at the rules. (It is also a high-powered campaign in general.) Well, I never got the time to seriously tinker with the system and I won't have it in the near future.
I'm aware that FoP was always intended to be an NPC class, not a player class, but my style of DMing is that with sufficient understanding of the rules I can always create challenges for any non-infinite-loop character. However, in this case it truly seems there is no real margin between "challenged" and "dead," as 99% of the possible encounters out there have no way of killing him and the remaining 1% can't realistically not kill him. He's a fragile little incorporeal bundle of hit points. In putting in things that actually can credibly harm him I will be likely to one-round him. Part of this is, I suspect, by player design, as he has cleverly picked items and contingencies to eliminate several things that could harm him (i.e. brooch of shielding against magic missiles). This means only the "big guns" (holy word, etc.) will be effective.
Should I just include the danger of killing him off from time to time to offset the fact that he can singlehandedly handle everything else without breaking a sweat? When I approved FoP I was not advised of the possibility of animating colossal constructs for free and other such details.
I'm aware that FoP was always intended to be an NPC class, not a player class, but my style of DMing is that with sufficient understanding of the rules I can always create challenges for any non-infinite-loop character. However, in this case it truly seems there is no real margin between "challenged" and "dead," as 99% of the possible encounters out there have no way of killing him and the remaining 1% can't realistically not kill him. He's a fragile little incorporeal bundle of hit points. In putting in things that actually can credibly harm him I will be likely to one-round him. Part of this is, I suspect, by player design, as he has cleverly picked items and contingencies to eliminate several things that could harm him (i.e. brooch of shielding against magic missiles). This means only the "big guns" (holy word, etc.) will be effective.
Should I just include the danger of killing him off from time to time to offset the fact that he can singlehandedly handle everything else without breaking a sweat? When I approved FoP I was not advised of the possibility of animating colossal constructs for free and other such details.