Exploring the Wayfinder's Guide to Eberron

When WotC announced the Wayfinder's Guide to Eberron as a PDF release it caused a great disturbance as if millions of voices suddenly cried out in joy and frustration. The joy is because the most requested setting in the player surveys was finally being released for 5th Edition. The frustration is because it's not a physical book, it's not legal for D&D Adventurer's League and it said that Wayfinder's “will serve to collect feedback on adjusted races, dragon marks, new backgrounds and more,” making it seem like a beta release. By contrast, Curse of Strahd Ravenloft was presented as an adventure and source material.

When WotC announced the Wayfinder's Guide to Eberron as a PDF release it caused a great disturbance as if millions of voices suddenly cried out in joy and frustration. The joy is because the most requested setting in the player surveys was finally being released for 5th Edition. The frustration is because it's not a physical book, it's not legal for D&D Adventurer's League and it said that Wayfinder's “will serve to collect feedback on adjusted races, dragon marks, new backgrounds and more,” making it seem like a beta release. By contrast, Curse of Strahd Ravenloft was presented as an adventure and source material.

While the disappointment is understandable, Wayfinder's is a meatier release than I expected. At 176 pages, it does an excellent job of presenting Eberron's setting, tone and the type of adventures.

However, Wayfinder's isn't a comprehensive guide to Eberron. It has a lot – far more than I expected from the announcement – but no classes and the world background focuses primarily on Khorvaire, with only brief information on the rest of the world.

Despite what's missing, a GM could could home brew an Eberron campaign for 5th Edition using Wayfinder's. Several times through the book Wayfinder's gives tips or idea starters for how to blend Eberron with the Forgotten Realms setting or a home brew campaign. In fact, it has a section in Chapter One called “If It Exists in D&D, There's a Place for It in Eberron.”

Chapter Three includes the Eberron-specific races Changelings, Kalashtar, Shifters and Warforged along with Eberron customizations for the classic races and as less commonly used ones like gnolls, minotaurs, etc. Eberron's tendency toward shades of gray is much appreciated for those who want something other than “orcs are evil” stereotypes.

Chapter Four focuses on Dragonmarks, a key characteristic of Eberron along with Warforged and Artificers. These inherited sigils of power designate a person's house and special abilities. Dragonmarks allow you to roll an Intuition die for a specific ability check associated with the mark. The abilities provide a boost without overpowering a character. Meanwhile the house connections provide a lot of prospective character and plot hooks.

As with Curse of Strahd, Wayfinder's Guide to Eberron was created in cooperation with its original creator. According to Keith Baker, Wayfinder's represents the setting refinements he has made over the years in his private games, adapted to 5th Edition. As with other 5th Edition books, it presents a lot of options for roleplay and characterization.

One's of Eberron's strengths has always been how it imagined magic would affect every day life and create technology. That remains and fits with the description of Eberron magic being wide but not deep. Minor magic is common. Powerful spells are rare or don't exist in Eberron, depending upon the situation.

To help a GM create an Eberron adventure “A Quick Sharn Story” provides a series of random tables. Additionally the “Starting Points” are interesting locations and adventure ideas for each section of the city.

The artwork is lovely and really helps to set the tone for Eberron's pulpy, magicpunk adventures, though two pieces were jarringly cartoonish. Not only do they not fit in with the rest of Wayfinder's, but they also don't fit the consistent art tone established in 5th Edition books.

While Wayfinder's Guide to Eberron is less than I had hoped, if it's testing whether people will buy the older D&D settings, it's definitely worth it. Whether you're an Eberron fan already or a newcomer looking for break from Forgotten Realms, Wayfinder's provides a lot of material while still leaving space for a formal book release. I hope we get one soon.

This article was contributed by Beth Rimmels (brimmels) as part of ENWorld's User-Generated Content (UGC) program. We are always on the lookout for freelance columnists! If you have a pitch, please contact us!
 

log in or register to remove this ad

Beth Rimmels

Beth Rimmels

The Eberron Campaign Setting hardback released in 2004, almost 15 years ago! Eberron IS an older setting! Of course, Blackmoor, Greyhawk, and Mystara are positively prehistoric!

Yep, them and me :) I've been playing since 1974, still running my own setting. I've have picked up some pointers from other settings (Greyhawk, Blackmoor, and Spelljammer mainly) and reading material is never a bad thing.
 

log in or register to remove this ad

The Eberron Campaign Setting hardback released in 2004, almost 15 years ago! Eberron IS an older setting! Of course, Blackmoor, Greyhawk, and Mystara are positively prehistoric!

Amusingly, this means right now, Eberron is as old as Dragonlance and the Forgotten Realms were for 3e.
 




Raistlin´s Guide to Krynn fits better ;)

Honestly, they should go the Volo's route and have both Tasselhoff and Raistlin comment in character in sticky note asides. Tasselhoff himself would be hilarious, and watching (in note form) Raistlin having to counter-comment would be hugely amusing as well...
 

PabloM

Adventurer
Honestly, they should go the Volo's route and have both Tasselhoff and Raistlin comment in character in sticky note asides. Tasselhoff himself would be hilarious, and watching (in note form) Raistlin having to counter-comment would be hugely amusing as well...

oh, dreaming is free right?
 

jgsugden

Legend
I think all of the people outraged by this cash grab should show WotC by never posting on these boards again!

(Any chance that worked?)
 


I don't think this is strictly arcuate, since FR (and Greyhawk and Mystria) is over 5 years older than Dragonlance.

In my mind, I still think of Dragonlance as a "new" setting!
Sorry, you’d be wrong.

Dragonlance was first published in 1984 with Dragons of Flame. The first Realms product was Darkwalker on Moonshse published in 1987.

Mystara is older, being namedroppped in the Basic set and related adventures. Like Greyhawk and 1e adventures.
 

Remove ads

Remove ads

Top