James McMurray
First Post
When you use a power, you apply all of it's affects. Later on you look at that power and see what's still in play. The two effects (mark and damage) have seperate timers attached to them. The mark lasts until you challenge someone else, it gets overridden by a new mark, or you fail to engage.
The damage is a separate, but lightly coupled, effect which is timed to end at the end of your next turn. If we read this to mean that the "before the start of your next turn" timer resets itself every time you take a turn, then powers like Ray of Frost, which end at the end of your next turn will last forever, because there's no such thing as "your next turn" when every turn is "your current turn."
WotC is pretty straightforward and repetitive with this edition. I assume that if they intended for it to work once every turn they would have worded it more like the other effects that work once every turn. Instead, they specified how many times it happens, and what the deadline is.
I certainly wouldn't argue with a GM that told me my Divine Challenge was now vastly more powerful, but it's not how the power works to me.
The damage is a separate, but lightly coupled, effect which is timed to end at the end of your next turn. If we read this to mean that the "before the start of your next turn" timer resets itself every time you take a turn, then powers like Ray of Frost, which end at the end of your next turn will last forever, because there's no such thing as "your next turn" when every turn is "your current turn."
WotC is pretty straightforward and repetitive with this edition. I assume that if they intended for it to work once every turn they would have worded it more like the other effects that work once every turn. Instead, they specified how many times it happens, and what the deadline is.
I certainly wouldn't argue with a GM that told me my Divine Challenge was now vastly more powerful, but it's not how the power works to me.