SableWyvern
Cruel Despot
Minor, semi, sort of, just barely maybe a rant type thing to begin:
Only sort of quasi-relevant to the main purpose of my post, but I would just like to dispel the myth that facing does not exist in 3e. The two most obvious examples are flying creatures, which have distinctive forward and backward flying attributes, and mounted characters, who sit on the back half of their horses. 80' long dragons being able to bite in all directions is potentially a little silly as well...
Ahhh.
Having got that off my chest, I have some questions regarding long creatures, and how other DMs handle their movement.
1. Can long creatures be aligned diagonally? If so, how do you deal with this?
2. How does a long creature turn? 10' of movement to rotate 90 degrees (for a 5' x 10' critter)? Something else? Do you rotate from the front, back or either way? What about something that's 80' long?
Obviously, these questions are only really relvant if you are using a grid for combat resolution.
Personally, I believe that to honestly represent a lack of direction-specific facing, everything should have a square face - but that's got potential problems of is own.
Only sort of quasi-relevant to the main purpose of my post, but I would just like to dispel the myth that facing does not exist in 3e. The two most obvious examples are flying creatures, which have distinctive forward and backward flying attributes, and mounted characters, who sit on the back half of their horses. 80' long dragons being able to bite in all directions is potentially a little silly as well...
Ahhh.
Having got that off my chest, I have some questions regarding long creatures, and how other DMs handle their movement.
1. Can long creatures be aligned diagonally? If so, how do you deal with this?
2. How does a long creature turn? 10' of movement to rotate 90 degrees (for a 5' x 10' critter)? Something else? Do you rotate from the front, back or either way? What about something that's 80' long?
Obviously, these questions are only really relvant if you are using a grid for combat resolution.
Personally, I believe that to honestly represent a lack of direction-specific facing, everything should have a square face - but that's got potential problems of is own.