Whizbang Dustyboots
Gnometown Hero
I did so much world building for a Traveller game (I know what kind of beer was popular in the subsector!) only for my players to go "absolutely not, no thank you."In 2e I had countless campaigns that fizzled after a few sessions. I remember I so badly wanted to run an Underdark campaign, but when I finally did, it just didn't grab the players' interest in that first session, and it went nowhere.
That's a fun way to world build, but a terrible way to get a game to stick.Sometimes I miss having so much time to game with that I could just spin up a campaign, no matter how niche or random, that sounded cool and see if it stuck.
If I were to start a new campaign today, I would begin by asking with what everyone is interested in and then take those building blocks back and build a bespoke campaign around that, where I know there's going to be interest from the start.