You jest but it would actually be a good debugging tool for vetting campaign and adventure ideas.I long for the day when you can obtain customizable AI bot players and run the really obscure and oddball campaigns that lurk in the dark corners of your GM notes.
The need for players has always been the weakest link in the hobby.
I only mildly jest.You jest but it would actually be a good debugging tool for vetting campaign and adventure ideas.
I tried to invade Russia in winter.
Failure to Launch: In the early 1990s, we were going to play a GURPS martial arts game in the vein of Bruce Lee and Van Damme movies. One of the players insisted that he'd be the gun guy and our characters would be his support. We tried explaining to him that we wanted more Black Belt Jones and less Schwarzenneger, but he wouldn't budge. We ended up scrapping the idea and playing something else.I definitely think there is a difference between "failure to launch" failed campaigns and "collapsed under its own weight" failed campaigns and "killed by toxicity" failed campaigns.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.