mythago
Hero
Round 1.7 – MarauderX vs. BigTom
Maldur
MarauderX
Rakshasa as a good guy, fantastic. And “an” explanation as to why they are evil. I like it. The only thing I don’t get is where the additional arms come from , that pic does not invoke that image of a marilith to me.
BigTom
Very 60’s personal discovery story, the only thing I found strange was your “fact” that it is unknown you can trip on a cactus, I thought Peyote was known by the general populaceJ All in all a nice story.
My point goes to MarauderX, as I liked the more fantastic story over the Magical realism offfered by Big Tom. It was even for a long time though. It ws personal preference swinging me.
Berandor
MarauderX: "Cursed"
Before going into details, let's talk about s...tyle. You should try toinclude sentences without any conjunction or relative in your story. I found myself re-reading several sentences, some being too long for their own good, losing clarity and power.
"To stop the incantation would be a waste, so I let the guard continue to wake the entire village as there would be nothing they could do to stop me." If he can't be stopped, why is he even thinking about stopping himself?
"The humans were confused as to why she didn't help and gave them looks of disdain." At first, ‘gave' seems to relate to the humans (the subjectof the sentence). Better would be "She regarded the humans disdainfully and refused to help, confusing them."
"She stopped at the foot of the hill, backtracking away from the decoy trail I had left as the sun met the mountain horizon." Does she stop at sunset, or did he leave the decoy trail at dusk? --> "At sunset, she stopped instead of following my decoy trail up the hill, even backtracking a few steps." These kinds of inaccuracies happen often and confused me somewhat as I read.
There were other, isolated things that struck my nerve. "...(she) cast a a spell to knock us apart. I had used enchantments to conceal myself from her.." So did the spell work, or did it fail because
of said enchantments? Something seems to miss here.
Also, when the Rakshasa shoots the bow, please tell us whether he misses, hits or doesn't see it as Notura is already upon him. Finally, the foreshadowing "I would later find out that the marilith's curse would follow me to this day." is out of place; it seems to belong to a different story altogether.
On the plus side, the beginning ritual was cool and showed the ruthlessness of the protagonist.
The idea of having a Rakshasa and a marilith starring in the story was interesting, as well, and I enjoyed how focused the Rakshasa was on breeding, mating and "raising a litter", even pondering a life with the female he plunges to death with.
It also strikes me a very sadistic (read: cool) of his fellow brethren to send him back to the world he came from, both to the protagonist and to the people who suddenly have to deal with a spell-immune, undead spellcaster.
Oh, and consider this character stolen as an NPC in my game.
"Cursed" would have benefitted from a tighter edit, but it was still a good read. Thanks.
BigTom: "Big Tom's story"
Paragraph breaks. Please use them. I print out all the stories and the paragraphs were still too long. In short (ha!), a paragraph should be restrained to one topic (or setting, event, etc.); when the topic changes, begin a new paragraph. Also, start a paragraph when somebody says something, or when the speaker changes in a conversation. There are a lot of instances in your story where the setting changes, or a new thought comes up, and at first it just confuses if sentences run one after the other. For example, when "Finally he came to the base of the tallest mountain he had ever seen.", this should begin a new paragraph.
Paragraph breaks also serve as a short pause in the narrative, so you are usually able to emphasize events better, too. (Note that the first and last words of a sentence, sentences of a paragraph, etc., are usually emphasized).
Consider "Paul shook his head and tried to clear his vision. Footsteps echoed on the ground, heavy boots stepping up to his crumpled form. Paul could feel a cold numbness encroaching on him, and despite his better knowledge, he looked up to regard the figure towering above him. It was Death."
And now "Paul shook his head and tried to clear his vision. Footsteps echoed on the ground, heavy boots stepping up to his crumpled form. Paul could feel a cold numbness encroaching on him, and despite his better knowledge, he looked up to regard the figure towering above him. It was Death."
Now, to the story. What is it with this tournament and drug use? Here, a cactus makes a young man come to his senses - a nice contrast, btw (gaining clarity by being drugged). Your monologues are very refreshing to read. The part where Bo talks about his experience with the Indians and their drugs was very cool.
"I followed Peyote to Coyote and he led me to the promised land." And all that follows is great.
However, as you likely noticed, I wrote "monologues." That's because youdon't have real dialogue in your story. People spout off lengthy sentences with no answer from listeners. Dialogue livens the story up. Monologues quickly become bouts of exposition - boring.
On his trip, Jakey displays a certainty that likely can be attributed to his drugged state, but the lack of reactions also keep him isolated from us. He might freeze not freeze on the mountain and even find it normal, but then we should see at least that he finds it normal. Or, maybe he does freeze and doesn't care, but then we need to see that.
By showing us more of Jakey, we would also understand better why climbing the mountain leading to Heaven or Hell was never a choice for him. "Showing" in that regard doesn't necessarily mean visual clues, as there are other senses you can use to describe events. For example, when Bo gives Jakey money, does the latter feel guilty? Ashamed? Does he hesitate before taking the money? Apologize? Does he thank Bo? Hug him? And so on.
Now, the basis of the story was good. The moral of it - as told by the Warrior - was a great idea (having his motivation come from a life-like experience whilst drugged out). It just needs some refinement, but that is the fate of most Ceramic DM stories. Thank you.
The Pics
The cacti
- MarauderX introduces us to "Zephel-spider spores" (I want to know these critters! Great name.), a necessary ingredient worthy of drowning a village for. After that impressive display of magical might, the spores sink below the lines, presumably used up in the ritual.
- BigTom hans us Indian Cacti, the "bonus level for shrooms." (also a cool line) These halluzinogenous plants lead our hero to a journey of naked self-discovery (that sounds ickier than it is. Really!).
Silhouette
- BigTom's "Warrior" is an Indian spirit guide, killed by his own people. I loved that he had arrows sticking out of his back (in the pic), even though it must be pretty uncomfortable using your back as quiver. Aside from uttering a final sentence wisdom, the Warrior mostly stands aside.
- MarauderX's Notura is our protagonist's nemesis, and when he finally gets rid of her, she curses him with her dying breath. She shapes the story with her existence.
Necklace
- MarauderX's necklace represents the Rakshasa's dreams, hopes, and a long string of more words forming his identity. He pulls a female Rakshasa to death with it, and when he finally buries it, his transformation to undead monster is complete.
- BigTom's necklace shows up late in the story, almost as an afterthought, so we don't know whether it really dispenses luck or is historically significant. We do know, however, that it consists of wampum.
Mountains
- BigTom's Jakey climbs the mountains on his quest for God, and though he nearly dies of starvation, thirst, falling to death, at the end he finds himself. The mountains represent the biggest problems imaginable - Jakey overcomes them.
- MarauderX's mountains represent the Rakshasa's home world. He has put his dreams into seeing, treading on them again, and as he falls down a cliff, his hopes are shattered along with his body, albeit without regeneration.
The Judgement
This is an extremely difficult round to judge. Both stories have a neat concept, but show the 72-hour time limit on their figurative sleeves. Both stories were posted early, incidentially, but I guess that doesn't mean you'd have time to edit them if you had postponed the posting. MarauderX has loose sentences, BigTom lacks paragraph breaks. BigTom has only monologues, MarauderX has no dialogue at all. It's really a dead race. Both have used their pictures adequately, if not spectacularly, with maybe a small advantage to BigTom for his cacti.
However, I can't hide behind close calls and dead races, so I award my POINT TO
for having a stronger focused entry. Good luck in the next round, whomever may advance.
Mythago
MarauderX – “Cursed”
I liked the opening of the story, where we’re not quite sure what’s going on, but there’s an enormous sense of rush and tension, a race to the death between two very not-nice, er, people. One thing I noticed that there really was no dialogue or interaction, just the narrator giving a kind of monologue about what happened. That breaks mimesis a bit (“who’s he talking to?”) and it makes the story less engaging; we’re not seeing what it happening, we’re told was was happening.
This was an enormous speedbump: “I would later find that the marilith’s curse would follow me to this day, but not nearly in the way I expected.” Telling a reader in mid-story what’s going to happen like this really ruins the narrative flow, and shouts HEY! YOU ARE READING A STORY!.
Good use of the pictures overall; the silhouette was confusing in that he seems to be describing the marilith, but the picture doesn’t show a multi-armed marilith at all.
BigTom – “BigTom’s story”
The first two lines of dialogue are a hoot; after that it kind of degenerates. Jakey and Bo come off more and more as caricatures than as characters. I guess I found it kind of hard to be drawn into the story because not a lot happens; Jakey takes some drugs, decides he needs to get out of town, and that’s about it. Which is not to say you can’t use that as a plot, but here all the action is in the vision, and it’s a lot of description for not much going on.
Overall, good use of the pictures. Seeing the arrows in the Warrior as symbols of his wounding was a nice touch.
Vote this round for MarauderX.
Judgment for
, who goes on to Round 2.
Maldur
MarauderX
Rakshasa as a good guy, fantastic. And “an” explanation as to why they are evil. I like it. The only thing I don’t get is where the additional arms come from , that pic does not invoke that image of a marilith to me.
BigTom
Very 60’s personal discovery story, the only thing I found strange was your “fact” that it is unknown you can trip on a cactus, I thought Peyote was known by the general populaceJ All in all a nice story.
My point goes to MarauderX, as I liked the more fantastic story over the Magical realism offfered by Big Tom. It was even for a long time though. It ws personal preference swinging me.
Berandor
MarauderX: "Cursed"
Before going into details, let's talk about s...tyle. You should try toinclude sentences without any conjunction or relative in your story. I found myself re-reading several sentences, some being too long for their own good, losing clarity and power.
"To stop the incantation would be a waste, so I let the guard continue to wake the entire village as there would be nothing they could do to stop me." If he can't be stopped, why is he even thinking about stopping himself?
"The humans were confused as to why she didn't help and gave them looks of disdain." At first, ‘gave' seems to relate to the humans (the subjectof the sentence). Better would be "She regarded the humans disdainfully and refused to help, confusing them."
"She stopped at the foot of the hill, backtracking away from the decoy trail I had left as the sun met the mountain horizon." Does she stop at sunset, or did he leave the decoy trail at dusk? --> "At sunset, she stopped instead of following my decoy trail up the hill, even backtracking a few steps." These kinds of inaccuracies happen often and confused me somewhat as I read.
There were other, isolated things that struck my nerve. "...(she) cast a a spell to knock us apart. I had used enchantments to conceal myself from her.." So did the spell work, or did it fail because
of said enchantments? Something seems to miss here.
Also, when the Rakshasa shoots the bow, please tell us whether he misses, hits or doesn't see it as Notura is already upon him. Finally, the foreshadowing "I would later find out that the marilith's curse would follow me to this day." is out of place; it seems to belong to a different story altogether.
On the plus side, the beginning ritual was cool and showed the ruthlessness of the protagonist.
The idea of having a Rakshasa and a marilith starring in the story was interesting, as well, and I enjoyed how focused the Rakshasa was on breeding, mating and "raising a litter", even pondering a life with the female he plunges to death with.
It also strikes me a very sadistic (read: cool) of his fellow brethren to send him back to the world he came from, both to the protagonist and to the people who suddenly have to deal with a spell-immune, undead spellcaster.
Oh, and consider this character stolen as an NPC in my game.
"Cursed" would have benefitted from a tighter edit, but it was still a good read. Thanks.
BigTom: "Big Tom's story"
Paragraph breaks. Please use them. I print out all the stories and the paragraphs were still too long. In short (ha!), a paragraph should be restrained to one topic (or setting, event, etc.); when the topic changes, begin a new paragraph. Also, start a paragraph when somebody says something, or when the speaker changes in a conversation. There are a lot of instances in your story where the setting changes, or a new thought comes up, and at first it just confuses if sentences run one after the other. For example, when "Finally he came to the base of the tallest mountain he had ever seen.", this should begin a new paragraph.
Paragraph breaks also serve as a short pause in the narrative, so you are usually able to emphasize events better, too. (Note that the first and last words of a sentence, sentences of a paragraph, etc., are usually emphasized).
Consider "Paul shook his head and tried to clear his vision. Footsteps echoed on the ground, heavy boots stepping up to his crumpled form. Paul could feel a cold numbness encroaching on him, and despite his better knowledge, he looked up to regard the figure towering above him. It was Death."
And now "Paul shook his head and tried to clear his vision. Footsteps echoed on the ground, heavy boots stepping up to his crumpled form. Paul could feel a cold numbness encroaching on him, and despite his better knowledge, he looked up to regard the figure towering above him. It was Death."
Now, to the story. What is it with this tournament and drug use? Here, a cactus makes a young man come to his senses - a nice contrast, btw (gaining clarity by being drugged). Your monologues are very refreshing to read. The part where Bo talks about his experience with the Indians and their drugs was very cool.
"I followed Peyote to Coyote and he led me to the promised land." And all that follows is great.
However, as you likely noticed, I wrote "monologues." That's because youdon't have real dialogue in your story. People spout off lengthy sentences with no answer from listeners. Dialogue livens the story up. Monologues quickly become bouts of exposition - boring.
On his trip, Jakey displays a certainty that likely can be attributed to his drugged state, but the lack of reactions also keep him isolated from us. He might freeze not freeze on the mountain and even find it normal, but then we should see at least that he finds it normal. Or, maybe he does freeze and doesn't care, but then we need to see that.
By showing us more of Jakey, we would also understand better why climbing the mountain leading to Heaven or Hell was never a choice for him. "Showing" in that regard doesn't necessarily mean visual clues, as there are other senses you can use to describe events. For example, when Bo gives Jakey money, does the latter feel guilty? Ashamed? Does he hesitate before taking the money? Apologize? Does he thank Bo? Hug him? And so on.
Now, the basis of the story was good. The moral of it - as told by the Warrior - was a great idea (having his motivation come from a life-like experience whilst drugged out). It just needs some refinement, but that is the fate of most Ceramic DM stories. Thank you.
The Pics
The cacti
- MarauderX introduces us to "Zephel-spider spores" (I want to know these critters! Great name.), a necessary ingredient worthy of drowning a village for. After that impressive display of magical might, the spores sink below the lines, presumably used up in the ritual.
- BigTom hans us Indian Cacti, the "bonus level for shrooms." (also a cool line) These halluzinogenous plants lead our hero to a journey of naked self-discovery (that sounds ickier than it is. Really!).
Silhouette
- BigTom's "Warrior" is an Indian spirit guide, killed by his own people. I loved that he had arrows sticking out of his back (in the pic), even though it must be pretty uncomfortable using your back as quiver. Aside from uttering a final sentence wisdom, the Warrior mostly stands aside.
- MarauderX's Notura is our protagonist's nemesis, and when he finally gets rid of her, she curses him with her dying breath. She shapes the story with her existence.
Necklace
- MarauderX's necklace represents the Rakshasa's dreams, hopes, and a long string of more words forming his identity. He pulls a female Rakshasa to death with it, and when he finally buries it, his transformation to undead monster is complete.
- BigTom's necklace shows up late in the story, almost as an afterthought, so we don't know whether it really dispenses luck or is historically significant. We do know, however, that it consists of wampum.
Mountains
- BigTom's Jakey climbs the mountains on his quest for God, and though he nearly dies of starvation, thirst, falling to death, at the end he finds himself. The mountains represent the biggest problems imaginable - Jakey overcomes them.
- MarauderX's mountains represent the Rakshasa's home world. He has put his dreams into seeing, treading on them again, and as he falls down a cliff, his hopes are shattered along with his body, albeit without regeneration.
The Judgement
This is an extremely difficult round to judge. Both stories have a neat concept, but show the 72-hour time limit on their figurative sleeves. Both stories were posted early, incidentially, but I guess that doesn't mean you'd have time to edit them if you had postponed the posting. MarauderX has loose sentences, BigTom lacks paragraph breaks. BigTom has only monologues, MarauderX has no dialogue at all. It's really a dead race. Both have used their pictures adequately, if not spectacularly, with maybe a small advantage to BigTom for his cacti.
However, I can't hide behind close calls and dead races, so I award my POINT TO
MARAUDERX
Mythago
MarauderX – “Cursed”
I liked the opening of the story, where we’re not quite sure what’s going on, but there’s an enormous sense of rush and tension, a race to the death between two very not-nice, er, people. One thing I noticed that there really was no dialogue or interaction, just the narrator giving a kind of monologue about what happened. That breaks mimesis a bit (“who’s he talking to?”) and it makes the story less engaging; we’re not seeing what it happening, we’re told was was happening.
This was an enormous speedbump: “I would later find that the marilith’s curse would follow me to this day, but not nearly in the way I expected.” Telling a reader in mid-story what’s going to happen like this really ruins the narrative flow, and shouts HEY! YOU ARE READING A STORY!.
Good use of the pictures overall; the silhouette was confusing in that he seems to be describing the marilith, but the picture doesn’t show a multi-armed marilith at all.
BigTom – “BigTom’s story”
The first two lines of dialogue are a hoot; after that it kind of degenerates. Jakey and Bo come off more and more as caricatures than as characters. I guess I found it kind of hard to be drawn into the story because not a lot happens; Jakey takes some drugs, decides he needs to get out of town, and that’s about it. Which is not to say you can’t use that as a plot, but here all the action is in the vision, and it’s a lot of description for not much going on.
Overall, good use of the pictures. Seeing the arrows in the Warrior as symbols of his wounding was a nice touch.
Vote this round for MarauderX.
Judgment for
MarauderX