[font="]Berandor[/font]
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Firelance: "Burnind Hands - I choose you!" a.k.a. "Cinders"
Where do I know the story from? Hmm... difficult.
Actually, I was both delighted and worried that you chose to re-interpret a classical fairy tale. Delighted because it's something I like to read, worried because it's very hard to do it right.
On the one hand, you give the reader something to recognize, and have him look for similarities and deviations. On the other hand, you have a basic plot structure that makes aligning events a little easier, especially in a contest where you only have very limited time to write the story. Plus, you make it clear that the reader is just reading a story, hence he can look for parallels to other stories. You also interpret game rules with a personal twist. I absolutely enjoyed your way for sorcerers to learn new spells (Animate Rope, Disguise Self, Burning Hands, etc).
The story's conclusion is referenced throughout, which I personally like more than having a total surprise ending as it rewards attentive readers. The stepmother's name "Feuxmains", Brina's explained difference between witches and sorcerers. I also liked that the Baron recognized Ella's face (makes me wonder whether Cinderella's prince
only looked at her feet).
The ending was a little weak because in the final sentence "Brina smiled and nodded, and the two of them boarded her boat and sailed out to sea, towards the horizon." contains so much action. Perhaps if Brina got ready to leave, and Ella jumps on board, and then we'd get the final conversation would help. Then, the ending would just read "Brina smiled and nodded, and the two of them sailed out to sea. Towards the horizon."
Still, a very nice story with a little help from the Brothers Grimm.
Sparky: "All that Glitters"
Speaking of the Brothers Grimm...
I'm not sure whether you wrote to the right audience, since Humpty Dumpty, Dr. Seuss and the old Lady in the Shoe are not exactly household names in [/font][font="]Germany[/font][font="], and I'm not sure about the [/font][font="]Netherlands[/font][font="], either. In fact, I only know Dr. Seuss from less-than-mediocre movies and the excellent
ENWorld Dr. Seuss competition. I still don't know who Sam's supposed to be, for example. The Cat in the Hat? Yosemite Sam?
Now, about poems. Including poetry in a Ceramic DM entry is ambitious, because you don't have a lot of time to get them right, but getting them right is very important. I don't know much that falls flatter on the audience than bad rhymes. Your rhymes don't always work.
"I hope this is short, I don't rhyme for sport." Ugh, indeed.
"Is it about your partner's death? Is it true he OD'ed on crystal meth?" Well, I'm sure you can easily decipher the not-so-succesful ones. If in doubt, read aloud.
However, there are also rhymes that do work.
"Your Majesties, there is more news. I regret to say the abuse accrues. This death, you see, has come in twos. It's not just one, but two you lose." Very nice. I especially like "abuse accrues", an alliteration with a rhyme.
On to the story itself. It's strange. Very strange. You throw in every fairy tale creature you can think of - and I love it. When I imagine a world where Mayor Goose reads the chicken's testimony about a falling sky while Rapunzel carries her hair around to a murder investigation, I just love it. It's a good kind of sensory overload.
Still, while the murder case is there, it's solved rather easily. All conflict is overcome quickly. The best scene is the interrogation. Romaine really tries to get the boy to speak, and when she finally succeeds, his mother enters.
Before and after that, it's all fairly easy. The Dumpties' lawyer (quoth the raven, "Neville More.") tells the police everything about her daughter and Jack, his mother runs up the stairs to where she can't flee and gives in instantly, and so on.
You also shift in your narrative's time a lot. Mostly, the story is written in present tense, but you often switch to past tense and back."I couldn't help but remark, ..." / "Sam was unfazed. Man the little man puzzles me. I prodded him..." - past/present/past in three consecutive sentences. You really have to look out for that.
The image of a mother selling her daughter nugget by nugget is grisly and great, but if she does, how come the children are emaciated and dressed in rugs?
Oh, and how does Captain Grimm grab Rapunzel's hair?
"My partner in rhyme." is a nice ending, showing that Rapunzel has accepted Sam.
A nice story. Thank you.
The Pics
yellowshoe
- Sparky's "old lady who lived in a shoe" has just recently renovated her home. The poor woman must have been born without a fashion sense AND blind for this outfit. Still, having the shoe as a home is a great twist.
- Firelance's shoe is just one more cruelty in a sixteen-year-long line of cruelties that the stepmother levvies on Ella. It's also the shoe Ella leaves behind as she flees the baron, and despite it not fitting her, he recognizes the young sorceress.
pullover
- Firelance gives us Brina dressed in silverweave, tightly holding on to her scarf. On the other side of said scarf, a dangerous fire spirit uses Heat Metal. Behind Brina? We don't know.
- Sparky also doesn't much care for the background, having the golden statue of Captain Grimm tightly hold on to Rapunzel's hair, enabling the Detectives to climb the second story window and discover a grisly crime.
egg
- Sparky uses the egg as Humpty Dumpty's unborn offspring, though I do wonder how the eggling would have looked like with Jack as father.
- Firelance's egg is just a bauble Brina uses to waken Ella's sorcerous powers. In a way, it's like the ring Yogurt gives Lone Starr in "Spaceballs".
jetty
- Firelance shows us the place where Ella dreams about the future and a better life, and also where she meets Brina. If only the stones ran to the opposing shore, I think Ella would have run off already.
- Sparky's jetty is the place of the gruesome murder of Humpty Dumpty, showcasing once more that eggs and egg-people break when falling from the slightest height (in fact, Sparky uses the pic on a different scale, so that the stones form a daunting wall).
content
- Sparky's Captain Grimm is a gold statue whose headshot doesn't look like a shot of her whole body (pullover) at all. The Captain has been turned to gold when she caught Midas and proved it was him. In the time since, she has perfected the dramatic swivel.
- Firelance gives us a small statue representing Disguise Self, similar to Drizzt's panther. When invoked, a ghostly female form appears to guild the caster in the finest cloth or a guard's uniform, whatever is required.
Judgement
Sparky's tale was more imaginative and impressed me with its strangeness. It's a chaotic, yet cool world he describes. However, it's also a chaotic storyline that lacks tension.
Firelance relies on already existing structure to weave his story around, but his interpretation of the tale as well as of the game rules are fun to discover and not without merit. The story is also more coherent than its counterpart.
In pic use, I think both have a weak "pullover" and while Sparky's shoe is great, it doesn't give him a distinct advantage. In the end, though I liked the quirkyness, I give my POINT TO
.
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[font="]Maldur[/font][font="]
FireLance vs. sparky
Firelance and sparky once again prove similar pictures breed similar stories, fairy tales each this time.
My vote goes to firelance , both stories proved about equal in skill, but the rhyming of sparkies story irked me.[/font]
[font="]mythago[/font]
[font="]FireLance - "Cinders"[/font]
[font="]Argh. OK, one more time: DO NOT use the "As you know…" method. Long speeches where the characters tell each other things they already know, in great detail, to fill in the reader are not credible, they fall flat, they remind the reader we are reading a story, etc. etc. A more realistic flow of dialogue would be "I should never have married your no-good father! And me stuck with a worthless girl like you, oh the injustice…" or somesuch. The whole speech giving us the timeline and events shows the author with his hand stuck up the character's backside, miming the words.
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[font="]All right, on with the rest of the story. It picks up quite a bit toward the end, veering from a predictable ending. Ella saves herself instead of passively falling into the Baron's arms (and the Baron is hardly Prince Charming anyway). The shoe isn't magical; the Baron looks at Ella, not at her shoe size. Nice use of the pullover pic in the scene where the spirit is bound. I would liked to have had a little clearer picture of the stepmother's debt to the fire spirit, though: she bound this spirit so she could run an inn and the price was being harsh to her stepdaughter? Er.
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[font="]The middle part of the story, and the dialogue, need work. Some of the pictures are frankly throwaways. The dialogue is awkward. The scenes jump abruptly in time. True, fairy tales are not always grand literature, but they need to ring true, and these characters are flat up until the very end.[/font]
[font="]Sparky - "All That Glitters"[/font]
[font="]“Our preliminary study of the more intact shell fragments show some crazing on the left upper hemisphere. I think Humpty was pushed.” - No more CSI for you, young lady.
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[font="]A mash-up of everything from Mother Goose to Greek myth; it mostly works pretty darn well. The rhymes, unfortunately, didn't. Rapunzel (nice catch on the last name, by the way) is not a rhymer, and Sam-I-Am is a dangerous choice; if you can't match Seuss it can get ugly.[/font]
[font="]Very nice use of the pictures, though I had trouble with the Captain being a statue and being able to move and pose (as in the pullover pic) simultaneously. There were a few other minor flaws--why shouldn't Sam know about Rapunzel's history?--but overall a really funny and well-put-together story.[/font]
[font="]My judgment this time for
.[/font]
[font="]Winner of round 2.2 is
.[/font]