Aus_Snow
First Post
So. . . would it be fair to say that, using this model of gameplay / game design, only those who utilise 'magic' can go beyond known (or, perhaps, 'reasonable') human limits? Or, in the case of 'demihumans', those limits plus a bit, and even then, in measurable, predictable ways?Magic is special because it has no real world example as a guide. When I create a range of weights that can be lifted using the Strength ability, I have real world examples to assess for guidance. So, too, when I create a rope using skill. Or when I calibrate the varying effectiveness of weapons or armor.
I have encountered that perspective before, but I thought I'd ask, just to make sure I understand where you (and possibly others in the thread) are coming from there.
For the record, it's not a perspective I favour. . . unless magic has a price. And then some. So, for D&D as it stands, that would be a 'no'. Not for me, I mean. Actually, I can see what was attempted for 4e, in that way. Just doesn't appeal, personally.