Tortoise said:I would like to see detailed discussion on ways to handle familiars in game so that they are a benefit instead of an extra headache for the DM.
I think I will be able to pull that off ;-)
Jaldaen
Tortoise said:I would like to see detailed discussion on ways to handle familiars in game so that they are a benefit instead of an extra headache for the DM.
arcady said:See the rules in Spells and Spellcraft.
I would want something compatable with that.
Also something compatable with the rules in Tome and Blood and the Kalamar Player's Guide.
arcady said:Most of all I would want a meta system that breaks apart the familiars in the player's handbook and shows why and how to determine which ones get what special ability and which don't.
arcady said:Lastly... I want a monkey familiar.
Seems so logical yet nobody has published it.
FFG even did a picture of it in their familiars section yet never put in stats.
Blacksad said:May I expand on some things that I would like to see?
Personnaly as a DM, I do not make a lot of difference between animals companions, intelligent objects, familiar or mount, ie I tend to give them some quirck that make them cute (a white tiger that chew any thief that enter in the wizard lab, an intelligent warhammer that count gold piece and detect gems for the dwarf fighter, a black tiger for a paladin mount, and a cat that is the black tiger friend as the familiar for or wizard/rogue), and due to 2nd edition, I tend to make rules when I need them.
Contrary to my player, when I'm a PC, I don't like animal companions, so you might want to cover what a character can get by not having a familiar (perhaps imbue an object/weapon with ability similar to a familiar/psi crystal?). But I do like to DM player with animals (or other things) companions.
That's why I think you should refocus the books on every kinds of companions without free-will (mechanicaly speaking, a paladin mount or wizard familiar and some intelligent items are suposed to obey every orders, while a follower obtained through the leadership feat does have a free-will).
Also on a commercial aspect, a wizard/sorcerer player is more likely to buy Tome&Blood or the latest spellbook than a familiar handbook (most after 1st level have already chosen a familiar and tend to keep it due to Xp cost), so while you should keep it player friendly as many options within it will be seen by players, I think the book should be adressed to DM, and a DM isn't likely to buy a product only focused on one PC in the group (if they have the standard array of character fighter, cleric, wizard, rogue), and if it is non-standard (paladin, ranger, druid, sorcerer) the extended focus of the book will appeal to more DM.
Another thing you might want to do is to create (or discuss) the rules in the House rules forum (like Wild Spellcraft and the Imortal Handbook), that way you'll be sure that your rules seems nice to other people than your gaming group and yourself.
thalmin said:I would love to see something on WHY a mage would want or need a familiar. It must be more than to get a magical pet. Does it help with his understanding of magic? Improve research? Protect him from demons? Shine his shoes? (I know the first 2 are nearly useless to a sorcerer.)
And what is the relationship between mage and familiar? Master and slave (and which is which?) Partners? One soul?
What are the drawbacks for having a familiar? (a strength 7 wizard hauling around a 10-pound bag of Kitty Litter comes to mind)
Blacksad said:Those spell (and psi ability) might interest you
Perhaps you should ask Green Ronin how many soul they sold to WotC to be able to quote T&B in Secret College of Necromancy
and perhaps you'll be able to print those spell (curently they exist only online).
for the increase in ability, you should look at the nemuranai in Magic of Rokugan, or the samurai ability in OA/Rokugan (use Xp to improve the thing).
you could extand that for familiar with level
Blacksad said:For Tiger as familiar, do you plan to use an improved familiar feat, or something similar to paladin mount (dealy the time when you get the familiar, and have familar abilities several level lower) or both?
Neo said:I think if you look back at the Dragon Issue that covered familiars that included different feats and spells related to them like Token Familiar, Construct familiar etc.... that is the kind of things i would be looking for.
Neo said:As well as ways of improving them further, increasing the bond, varying the benefits, having a greater selection of familiars to choose from.
Neo said:rules for obtaining more potent familiars... i personally don;t like Improved Familiar feat in how it works as all it does is something which could easily be done through roleplay anyway so why someone should sacrifice a feat for it seems a little off.
Neo said:some new and original familiars in the supplement too would be good, as would gear and equipment for them, rules on care, magic items for familiars and a familiar woksheet and character sheet.
Neo said:
Not sure i'd agree with some of these points, as someone who has played Wizards pretty much non stop in some form for the last 22 years, if there is one thing i love and those i know enjoy it's familiars, constructs, summonings and all manner of things that a Wizard can control.... and i would gladly buy a book on familiars in preference to a book on spells of which there are dozens already....because it's a more specialised area to cover and thus of far more interest.
In my games companions, pets, mounts, familiars the whole lot get individal single one or two sided A4 sheets that i keep and use (except mount sheets, the players get those ). I like them detailed and interesting and ways of making them unique from gear, abilities to roleplay... and atm the variation in say one 10th level wizards toad familiar between the next 10th level wizards toad familiar is minimal. It's a topic beginning for a supplement, almost as much as the other untapped niches such as Domain building and running from business to kingdom up... these topics do need covering if only by a single sourcebook. the amount is unimportant but someone, somewhere, sometime does need to expand on them and give us a little bit more <chuckle>