Goodman Games' first $2 module, The Dragonfiend Pact, is 16 pages, widely acclaimed and did well in the Ennies the year it was released. (Not sure if it won or what.) Their second $2 module, The Transmuter's Last Touch, also 16 pages, is also well received.NiTessine said:The maps are pretty, and very useful if one happens to play DDM. The adventures themselves are about as deep and engrossing as you can imagine when the content is 16 pages of text
Note that my sentence continued "and four battlemaps". The battlemaps set certain demands on the content of those 16 pages, which translates into a lot of combat encounters (because when you have a beautiful, lavishly illustrated battlemap, you're not going to waste time with Diplomacy or any of that rot).Whizbang Dustyboots said:Goodman Games' first $2 module, The Dragonfiend Pact, is 16 pages, widely acclaimed and did well in the Ennies the year it was released. (Not sure if it won or what.) Their second $2 module, The Transmuter's Last Touch, also 16 pages, is also well received.
Most of the classic 1E modules weren't much more than 16 pages back in the day. Most Dungeon adventures today are 16 pages or less, and include ads.
If the FL adventures aren't well-done -- I don't own any, so I don't know -- it's not the fault of the length.
Well, that explains it. Thanks. I guess we won't be seeing that one in Living Greyhawk, so I can safely read it now...Shadowslayer said:With Frostfell Rift, they gave 2 encounters for each map rather than just one. Again its only a series of connected encounters rather than a whole adventure. The reason the ELs are all over the board on this one (in answer to NiTessine) is because a number of encounters are listed as something you would come back to later on in the campaign, as a way to get more mileage out of your maps. You're not necessarily supposed to go from one ancounter to the next to the next. It doesn't quite work that way. Thats why the ELs go from 4 to 17.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.