Gentlegamer said:
As a suggestion, perhaps weapons could have an Accuracy stat to help differentiate them if the damage ranges are too close to each other. For example, a longsword could have a +1 or 2 to hit built in, representing how great such a weapon is for precise melee attacks in combat, while an axe might have greater base damage, but without any Accuracy bonus. I believe the LEJENDARY ADVENTURE game uses a stat like this.
As does White Wolf. I don't think it is necessarily right for d20, but thinking about ways to represent the fact that the deadliness of some weapons is based on Accuracy instead of damage, I had a bizarre idea:
Be patient, this is just an idea, and it is something of a departure from Core. But it is something directly derived from the logic of current d20 rules.
See, in games I participate in, Weapon Finesse gets used a lot. Like,
a lot a lot. So many characters rely on Dexterity that it is a no-brainer for them to pick the feat up. So, it got me thinking that there are many characters-- especially archers-- who never (or hardly ever) use their Base Attack Bonus modified by Strength. Conversely, there are some characters who are just tanks, and always close in with something like a greatsword. And This also got me thinking about Flynn's observations regarding how people learn to use certain weapons and realistically very few people are able to pick up any weapon and use it the way Jet Li does. And certainly there are many people who hit the gun range on weekends and do extremely well, but wouldn't be able to swing a sword with any accuracy.
So I think it might be interesting to entertain the possibility of giving characters two base attack bonuses: one for Str-modified attacks and one for Dex-modified attacks.
Let's call them Might and Finesse (or maybe Precision). A swashbuckling type could have a Might of 3/4 his level and a Finesse equal to his level. A burly barbarian could have Might equal to his level and Finesse equal to 3/4 his level. Normally, Might is for Melee and Finesse is for ranged, and Weapon Finesse becomes a feat that lets you use your Finesse stat with a light melee weapon instead of just with ranged weapons.
What makes me excited about this is what we could do building advanced and/or prestige classes this way. Another poster pointed out that if a prestige class is just mechanically superior to the base classes, and still allows access to base class talents, there is no reason to ever stay in a base class past 7th level or so. You would just switch over as soon as you could, because there is no advantage to not changing classes. So, I think advanced and prestige classes need to almost exclusively represent increased specialization, rather than the model of "Fighter BAB and wizard spells together" or "monk unarmed attack and cleric spells together" we see in many recent WotC offerings. (Unlike the rest of this post, this last bit of design philosophy is something I'm pretty certain about.)
But with this, it becomes easy to separate the different fighting styles of warriors, or to make a more martial rogue type who still is not superior to a fighter. Because, to my mind, the fighter would still get both Might and Finesse equal to his level-- possibly, it would be the only class, even including Advanced and Prestige Classes, to do so.
It also occurs to me that there is a model here for other classes as well. Maybe each base class should have a single numerical thing it is most efficient at, and no AdvC or PrC should ever exceed that...
Anyway, I am just thinking out loud here, so I know this could all be rubbish. But tell me what you think.