I've been doing some thinking over the 4 classes idea. I'll list them in decreasing combat
ability. I've also got a working skill list. I may have taken too much from Star Wars.
WARRIOR
Attack Bonus: +1 per level
Hit Dice: d10
Skills: 3 + Int
Defenses: +2 Fort, +1 Ref
Starting Feats: Armor Proficiency (light & medium), Shield Proficiency,
Weapon Proficiency (simple & martial)
The warrior is a direct translation of Star Wars' soldier. Talent selection should allow you
to reproduce the barbarian, the fighter, or the ranger.
CHAMPION
Attack Bonus: +3 per 4 levels
Hit Dice: d8
Skills: 2 + Int
Defenses: +1 to all
Starting Feats: Armor Proficiency (light), Divine Spellcasting, Shield Proficiency,
Weapon Proficiency (simple)
The champion is a variant of Star Wars' jedi. Talent selection should allow you to
reproduce the cleric, the druid, or the paladin. The champion should have access
to fewer spells, which includes healing.
EXPERT
Attack Bonus: +3 per 4 levels
Hit Dice: d8
Skills: 6 + Int
Defenses: +2 Ref, +1 Will
Starting Feats: Armor Proficiency (light), Shield Proficiency, Weapon Proficiency (simple),
and your choice of Linguist (if you meet its prerequisites), Point Blank Shot,
or Shake It Off (if you meet its prerequisites)
The expert is a combination of Star Wars' noble, scoundrel, and scout. Talent selection
should allow you to reproduce the bard, the monk, or the rogue.
MAGE
Attack Bonus: +1 per 2 levels
Hit Dice: d6
Skills: 4 + Int
Defenses: +1 Ref, +2 Will
Starting Feats: Arcane Spellcasting, Spell Training, Weapon Proficiency (simple)
The mage is a new class that focuses on spellcasting. Talent selection should allow you
to reproduce the sorcerer and the wizard. The mage should have access to the most
spells, magic item creation, and metamagic.
SKILLS
Acrobatics (Dex): combines Balance & Tumble (Trained Only)
Climb (Str)
Craft (Int): includes Appraise & Forgery
Deception (Cha): combines Bluff & Disguise
Diplomacy (Cha)
Disable Device (Int, Trained Only): includes Open Lock
Endurance (Con)
Gather Information (Cha)
Initiative (Dex)
Intimidate (Cha)
Jump (Str)
Knowledge (Int, Trained Only)
Notice (Wis): combines Listen, Search & Spot
Perform (Cha)
Ride (Dex)
Sense Motive (Wis)
Sleight of Hand (Dex): includes Open Lock, Sleight of Hand aspect is Trained Only
Spellcraft (Cha, Trained Only)
Stealth (Dex): combines Hide & Move Silently
Survival (Wis)
Swim (Str)
Treat Injury (Wis)