Planetouched
Size: Medium.
Speed: Planetouched- base land speed is 30 feet.
Bonus Racial Feats: Preternatural Senses, Trained Skill (Knowledge(planes))
Planetouched Talents: You gain access to the Planetouched Talent Path. You receive a free talent from this Path at 1st level. Any time you receive a talent from a class, you may choose from the talents normally available to that class or from the Planetouched Talent Path.
Native Outsider: Plane-touched are considered outsiders, but are native to the Material Plane (hence the subtype’s name). They can be raised, reincarnated, or resurrected just as other living creatures can be. Unlike true outsiders, native outsiders need to eat and sleep.
Subraces:
• Aasimar: These planetouched gain +2 Wisdom, +2 Charisma, -2 Strength. They must choose Celestial Blood as their free talent from the Planetouched Talent Path at 1st level. They may replace the 1st level bonus racial feat Trained Skill (Knowledge(planes)) with Trained Skill (Knowledge(religion)) if they wish.
• Tiefling: These planetouched gain +2 Intelligence, -2 Charisma. They must choose Fiendish Blood as their free talent from the Planetouched Talent Path at 1st level. They may replace the 1st level bonus racial feat Preternatural Senses with Trained Skill (Stealth) if they wish.
Planetouched Talent Path
Celestial Blood: The blood of an angel or other creature of the higher planes flows in your veins. You have darkvision, allowing you to see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and you can function just fine with no light at all. Also, you have the spell-like ability to cast daylight once per day. Finally, you gain resistance to acid 5, cold 5, and electricity 5.
Fiendish Blood: The blood of a demon, devil, or other creature of the lower planes flows in your veins. You have darkvision, allowing you to see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and you can function just fine with no light at all. Also, you have the spell-like ability to cast darkness once per day. Finally, you gain resistance to cold 5, electricity 5, and fire 5.
Improved Resistance: One of the plane-touched character’s natural resistances to energy from the celestial blood talent (acid, cold, or electricity) or fiendish blood talent (cold, electricity, or fire) improves from 5 to 10. The character can choose which of her three resistances improves. This talent can be taken up to three times; each time it improves a different one of her existing natural resistances from celestial or fiendish blood.
Prerequisite: Celestial blood or fiendish blood
Improved Darkness: You may use your spell-like ability to cast darkness up to 3 times a day.
Prerequisite: Fiendish blood
Improved Daylight: You may use your spell-like ability to cast daylight up to 3 times a day.
Prerequisite: Celestial blood
Celestial Potential: You gain a permanent +2 to Strength.
Prerequisites: Character level 3, celestial blood.
Fiendish Potential: You gain a permanent +2 to Dexterity.
Prerequisites: Character level 3, fiendish blood.