Advanced Character Class
Congratulations, to all, on the agreed cooperation between
Samardan Press and
Big Finger Games for this project.
Flynn said:
Following the Saga guidelines, Advanced classes are not available until 7th character level, and Prestige classes are not available until 12th character level.
First question, though: Are advanced and prestige classes needed for the game?
Yes they should be included; I love advanced and prestige classes.

The books presented prestige classes have been, by far and away, the best selling books produced by
Wizards of the Coast for
Dungeons & Dragons. Thus I'm not alone in my love. If you count kits (which I assume prestige classes are meant to "recreate" :\) it's even true about
AD&D 2nd Edition.
In my perfect world advanced classes would be available at 4th level and prestige classes would be available at 10th level. This would be perfect for the Paladin solution suggested earlier because Paladins get spells at 4th level. So leaving the Warrior base class to become Warrior 3/Paladin 1 would be the perfect point to give you spells.
I'd be disappointed if my character couldn't become a Paladin until 7th level. All of the
D&D system games I play in end at 10th level (including
D20 Modern games). The rules just aren't fun above that range. Evidence repeatedly shows that most characters end their career between levels 9-12. Perhaps
Saga rules alleviate this problem and game play will continue into the teen levels but I won't believe that until I see it demonstrated in practice.
Mokona's rules of "good" advanced class design...
1. Entry requirements for advanced classes should be small. To enter an advanced class at the earliest level possible a character should need to dedicate no more than half of their feats and no more than half of their talents to requirements.
2. Core advanced classes (like Paladin) should use requirements for flavor reasons and not for balance (taking lame feats that no one wants, in order to "bank up" the power you could have gotten out of decent feat choices, isn't fun).
3. Characters should be able to qualify for advanced and prestige classes early. You want to "reach" your character concept (assuming your target class helps you portray your ideal) sooner than later. Also see my comment that games end around 10th level as noted above.
4. At least two (2) basic classes should be able to reach <edit>
each</edit> core advanced classes
without multiclassing. At least one of those classes should be able to move into the advanced class at the earliest possible level. The other basic class should be no more than one level behind. So if a Warrior can move into Paladin after 3rd level (say +3 base attack bonus required) then a Cleric should be able to move into Paladin after 4th level. In no way should a core class like Paladin require you to be a multiclass Warrior/Cleric in order to take the advanced class at the earliest possible level.
Parts of that last rule of thumb work better if there are six basic classes (Warrior, Scout, Scoundrel, Noble, Cleric, and Mage) than if there are only four (Fighter, Thief, Cleric, and Wizard).
