Chris_Nightwing said:
When I first thought about this I was going to use the d20 Modern background system to smooth out the D&D races directly.
I've seen how the
D20 Modern system of occupations can be abused (with all the unnamed skill bonus in modern classes). Still, done right, you're idea sounds good. I would make it too good because we'll all get really bored of the 99th half-orc or human who was "raised by elves". Perhaps a synergy bonus if you race is the same as your "raised by" culture.
Arcana Unearthed and
Unearthed Arcana racial levels also help. When
Savage Species came out I really wanted to stat up 3rd edition Elf and Dwarf as 20 level character classes (along the lines of the beginning Basic
D&D options).
Most racial abilities aren't all that exciting as class abilities if you receive them instead of a Talent or Feat. I wouldn't be too excited by Stonecunning or the bonuses to Appraise and Craft checks (Appraise should really be a feature of the underlying craft skill you're inspecting).
Goblin: -2 Str, +2 Dex, Small, Spd 4, Darkvision, Sneaky, Conditional Bonus Feat (Ride)
Halfling: -2 Str, +2 Dex, Small, Spd 4, Sneaky, Conditional Bonus Feat (Acrobatics), Perceptive, +1 to defenses
Hobgoblin: +2 Con, Spd 6, Darkvision, Sneaky, Conditional Bonus Feat (Stealth)
Kobold: -4 Str, +2 Dex, Small, Spd 6, Darkvision, Perceptive, +2 Fort defense, Light sensitive
Orc: +2 Str, -2 Int, Spd 6, Darkvision, Light sensitive, Conditional Bonus Feat (Survival), Scent
Are any of the Eberron character races open yet?