Baron Opal
First Post
Flynn said:If you say it's balanced because of the feats, it's only balanced if someone takes the feats. If someone has to take the feats to regain a lost balance, then they shouldn't be required to take them.
I can appreciate that. Iterative attacks are only useful against mooks, in my experience, so giving a major bonus to damage to compensate for their loss seems to be trading apples for oranges, so to speak. You might hit a comparable threat with your -5 attack but not with your -10 attack. That's a reason why I really like feats like Rapid Strike which trades attack bonus for dice of damage.
When I was thinking about the SWSE rules and I saw the level based bonus damage that tracked well in my mind to the bonus gained for attribute bonuses and magic weapon bonuses. I can see that over the career of the adventurer the +1 to +10 bonus to damage tracked to the bonus from strength from girdles and gauntlets and from the +1 to +5 from weapons. I figured that the optional nature of iterative attacks was mitigated by the double to triple base damage from the weapons.
I would really rather not spend an action point for the iterative attacks. Especially since that in SWSE there really aren't iterative attacks, you gain bonus attacks for a flat penalty to all of them. I like the concept of being able to "spend" BAB to do cool things.