BraveSirKevin
First Post
15 years ago I was very against guns in a fantasy setting, but now I'm pretty open to the idea of using them. ONe thing that changed my mind about it, is that I have seen it implemented relatively well in various settings where it is entirely appropriate, like the Warhammer Universe, Solomon Kane and practically every pirate themed movie ever made. Heck, even the Two Towers movie had a genuine gunpowder based bomb in it. That said, what REALLY changed my mind were all the clumsy implementations of "gun substitutes" where guns would have felt right, but weren't allowed to exist because of the fantasy gun control rule.
Places like:
• The clearly 17th century ships of Raymond E Feist's Midkemia novels being full of ballistas and bowmen.
• The painfully ridiculous Cimarron "Six Shooter" Crossbows. Again a case of anachronism fighting with itself. This originated in a part of a DnD world that was to all intents and purposes a slice of The Old West, but with crossbows instead of guns.
• Any swashbuckling campaign. In terms of the inspiring fiction, Swashbucklers tend to overwhelmingly come from a post-medieval setting. Anything from the renaissance to the late 19th century. The popularity of this them is the reason that rapiers show up in the weapons lists, but rapiers showed up after handguns in the real world.
I think guns should be used if they feel right to what you are doing. The use of guns should not be punished, but should be approached realistically. I like NewJeffCT's idea that they are a once-per-encounter weapon. It would be in perfect keeping with the fiction. There were hundreds of guns in Pirates of the Carribbean, but most of the fighting was done with swords.
Places like:
• The clearly 17th century ships of Raymond E Feist's Midkemia novels being full of ballistas and bowmen.
• The painfully ridiculous Cimarron "Six Shooter" Crossbows. Again a case of anachronism fighting with itself. This originated in a part of a DnD world that was to all intents and purposes a slice of The Old West, but with crossbows instead of guns.
• Any swashbuckling campaign. In terms of the inspiring fiction, Swashbucklers tend to overwhelmingly come from a post-medieval setting. Anything from the renaissance to the late 19th century. The popularity of this them is the reason that rapiers show up in the weapons lists, but rapiers showed up after handguns in the real world.
I think guns should be used if they feel right to what you are doing. The use of guns should not be punished, but should be approached realistically. I like NewJeffCT's idea that they are a once-per-encounter weapon. It would be in perfect keeping with the fiction. There were hundreds of guns in Pirates of the Carribbean, but most of the fighting was done with swords.