(Psi)SeveredHead
Adventurer
That is because guns aren't current. I'm sure if we were playing D&D in the middle ages or swords were a mass production item today people would be discussing various types of sword manufacturers and the advantages of each.
True. They'd know too much.
I am around a group of Arthurian reenactors
They seem a lot less common than gun experts today, though (for obvious reasons). The nearest thing to an expert I had in a campaign is someone who practices with foam weapons, and fortunately did not try to apply his acquired "knowledge" to campaign rules.
and they spend a lot of time discussing the merits of one type of sword vs. another (just look at longsword vs. katana arguments, or watch anime when they talk about certain craftsmen).
Unlike western swords, people know just enough (mis)information about katanas to make those debates possible. Ignoring the "katanas can cut through a tank" nonsense, the amount of knowledge available about them is far less than knowledge about guns.
And on a personal note, if someone wants axes to be better than swords in some way (bonuses versus armor, whatever) seems to me the proper thing to do is make a feat. 4e does this, although not all that well; there are specific axe and hammer feats, for instance, but they just deal bonus damage. Still, axes aren't better than swords by themselves (unlike, say, in d20 Modern, where a rifle is flat-out better than a shotgun).